The horns sound, the ravens gather. An empire is torn by civil war. Beyond its borders, new kingdoms rise. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. Establish your hegemony and create a new world out of the ashes of the old.
Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.
Strategy / Action RPG
Explore, raid and conquer your way across the vast continent of Calradia, making friends and enemies along the way. Raise your own army and lead it into battle, commanding and fighting alongside your troops in the thick of the action.
Singleplayer Sandbox Campaign
Play the game the way you want to play it! Plot your own path to power in a dynamic sandbox adventure where no two playthroughs are the same.
Extensive Character Creation and Progression Systems
Create and develop your own character to match your playstyle. Progress skills by performing actions as you gain access to a selection of perks that represent your mastery of a talent.
Realistic Economy
See the availability of goods ebb and flow in a simulated feudal economy, where the price of everything from incense to warhorses fluctuates with supply and demand. Turn anarchy to your advantage by being the first to bring grain to a starving town after a siege or reopening a bandit-plagued caravan route.
Multiplayer Game Modes
Put your tactical prowess and combat skills to the test against players from all over the world in a variety of different multiplayer game modes, ranging from small-scale skirmishes up to huge and epic sieges with hundreds of players.
Skill-Based Directional Combat System
Vanquish your foes using the game’s deep and intuitive combat system that is easy to learn but difficult to master.
Breathtaking Battles
Take to the field of battle and experience the brutality of medieval combat in first or third person perspective with hundreds of on-screen units, each with their own detailed AI.
Extensive Modding Capabilities
Customise the game to experience an entirely different adventure of your own creation. The engine and tools used to develop Mount & Blade II: Bannerlord are being made available to the community, so that modders can re-interpret Calradia or create their own worlds!
Greetings warriors of Calradia!
More than a year ago, we announced our first official creative competition where nearly 100 participants battled on three separate fields: the creation of lively and scenic villages, the making of Bannerlord themed 2D art and the taking of astonishing in-game screenshots. We were both surprised and amazed by the quick adoption of our extensive modding kit, as well as the creativity, skill and ingenuity of competition participants.
We assisted the participants by providing guides, documentation and by answering questions on our forums and the community Mount & Blade Modding Discord. Not only did participants reach a high level of quality in their submissions, they also collaborated and helped each other which was great to see!
We want to continue with our support of the talented community that has gathered around our games which is why we’re very excited to be announcing our second iteration of the Bannerlord Creative Competition with a hefty bag of prizes! We would really like to thank our friends at Intel for joining us again to lend their support with 2x Intel® NUC 9 Extreme Kit and 2x Intel® Core™ i5-12600K Processors up for grabs!
While villages remain a place for hardworking farmers and fishermen, the same can not be said for hideouts. These provide a sanctuary for thieving bandits and marauders who hide in them, away from the hand of justice. Contest participants will need to envision and create these hideouts with the help of our Mount & Blade II: Bannerlord Modding Kit. We have prepared the Scene Design Contest thread that contains details about the contest, guides on how to create hideouts and test them in-game, how to submit the scenes and more. When the contest finishes and the results are published, all of the scenes will be released to the public, making them available for inclusion in various Mount & Blade II: Bannerlord modifications.
Scene Design Contest Prizes:
Experienced smithies will know that each weapon in Bannerlord is composed of multiple crafting pieces across a number of categories, allowing for the creation of hundreds of thousands of different weapons. 3D art contest participants are invited to take a shot at creating a Calradian royal melee weapon set, worthy of being used in battle by the highest of nobles and implement it into the game so that it fits with the native crafting pieces and works with the crafting system. We realize this might sound like quite a challenge which is why we’ve created documentation about our crafting system, how to implement the crafting pieces into the game, how to send in your submission and more - all of which can be found in the 3D Art Contest thread.
3D Art Contest Prizes:
Finally, we have the 2D Art Contest, challenging participants to create a comic consisting of no more than 6 panels set in Dark Ages Calradia. The use of all types of mediums is allowed to create the comic, such as screenshots, hand drawn, 2D & 3D digital art, and photo editing/manipulation. There's plenty of room to show off your creativity and skill so give it a go! You can find all the rules and further instructions in the 2D Art Contest post.
2D Art Contest Prizes:
Entries for each contest are open from now up until the 31st of July 2022, 23:59 UTC+3.
Make sure to check out the FAQ if you would like to find more information about how you can get involved. We look forward to seeing what you all come up with and wish you the best of luck!
We are ready to provide you with information about our plans for the near future. Roadmap 2024 is already available on our YouTube channel, as well as...
A small update on where our team is ragarding the current progress of the mod.
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop...
In this update, we introduced a reskinned empire faction along with new items for all cultures. Please remember this mod requires Realistic Battle Mod...
Traduction du Mod The old Realm en français. Beaucoup de fichier ne sont pas disponible à la traduction sans entrer dans le coeur du mod, les fichier...
Full version of ROT for Bannerlord 1.2.7 through 1.2.8. Includes world map improvements by Lemmy, some new Tyroshi equipment and all the bug and crash...
Full version of mod that works with Bannerlord 1.2.7-1.2.9. All recent bug and crash fixes in one spot and also added retirement retreat. Requires Harmony...
Full version of the mod that works with Bannerlord 1.2.7, 1.2.8 and 1.2.9
Realm of Thrones 5.0 for Bannerlord 1.2.8. Installation video posted.
how to install it tho? sorry noob
i dont trust it
cool game so far
(buried)
this game is garbage. no one would buy it if it were not for all these mods
Another comment, I'd like to suggest for any future mod makers....in the English Civil War mod for With Fire and Sword, theres a feature ive never seen before from any mod. You can raise your own "personal" regiment troops, pikemen and musketeers, and then equip them entirely as you see fit, including with advanced weapons and armour. Its really fun and interesting, I literally have never seen that before in another mod
I feel like that would be a great idea in certain mods, and I would assume it could be modified to be more balanced if theres any fear of balance issues(I havent noticed such in ECW). I could see it being that the Personal Regiment troops would be limited in number, or you can only change their armour or weapons within a certain range
But its just a great idea, and honestly I could see it fitting into most mods. In a medieval real life or a Calradian native or warband situation, it could be how you create your own mercenary regiment thats your own
The future is bright!
I know it's late, but I'm happy reading this comment! I know of a mod who uses this extremely well! It isn't available here, but you can find it on Nexus!
You need to check out, "Aut Caesar Aut Nihil" for Warband! It's set in the time of Nero's reign, and has this option, incredible custom quests, historic and narrative events and scenes that feel almost like, "Sleep no More". All of Europe and parts of Asia and Africa. Unique period accurate factions, religions and associated quests, and equipment. Better everything frankly! If Imperial Rome interests you, it's a lock. If it doesn't, it'll still likely be the best mod that you've ever played, and you'll likely have a better appreciation for the period!
Hey, random mod suggestion for anyone wanting to take it up.... I'd love to see a 14th and 15th century mod. Ive recently been reading a lot about the Hundred Years War, and it seems like a visually great time, where many knights had those giant crests on their helms, and bright surcoats were popular. Also gunpowder was starting to become commonplace with early cannons and handguns, pike tactics were rediscovered, so forth so on.
A mod taking place in the 1400s would have a lot of opportunity for different wars, different game mechanics, and splendid looking stuff for whoever can make it
The 16th and 17th century would be good too, but I remember a strange lack of mods taking place in the 1300s and 1400s for Warband. There was just 1257 Anno Domini for a grand medieval period mod
they actually didnt. that was mostly fantasy...those huge crests
Depends on what you mean by mostly fantasy. I dont mean everyone was wearing them or anything, just thats the time they were worn at least ceremonially, and thus would be great fun in a mod since...we can just do whatever with whats given to us in these games. MONGOL WEAPONS WITH BYZANTINE ARMOUR AND NORMAN CROSSBOWMEN
Why 1400s?
The 1400s would give opportunity for different weapons, armour, and FIREARMS as compared to the 1300s, and personally I think its just a completely ignored time
In regards to the Hundred Years War, its when the big stuff started really happening, Henry V conquered much of France, and then began the counter-offensive with Joan D'Arc, and then the final retaking of Normandy. The earlier time in the Hundred Years War was just as exciting, but obviously not as climatic
ah