The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any money from this project. © Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters, creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.

Report RSS Monthly devblog April 24

The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord. This project is 100% unofficial and in no way endorsed by Games Workshop. We do not accept donations nor do we receive any money from this project.

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Monthly Devlog: April 2024

Work on Environment:

Beastmen hideout 01

Beastmen hideout 02

Beastmen hideout 03

Beastmen hideout 04

Beastmen hideout 05

sigmarite church 1

sigmarite church 1b


upper class house 1

upper class house 2

Code: Some QOL improvements

The coding team added QOL and UI additions. While our Blessing system mostly works as intended, we know it is very hard to understand how long certain blessings are actually active and how to know what these blessings actually do. For this, we extended the Map information bar with more UI Elements.

In addition, you will be able to easily understand what kind of effect and attributes certain Units have.

In general, we want to make all information and changes in our mod more accessible with measures well-known to players.

blessing


Custom resource system:

We mentioned back in January that we worked on a custom resource system that will add a new mechanic for gaining, upgrading, and maintaining troops. We try to make each faction's gameplay a bit special and make upgrades to troops more meaningful.

While a lot is still under development and playtesting we can tell the following:


Dark Energy:

Dark Energy will be a resource that will be used in Mousillon and for other Vampire Count factions. While it is easier to obtain, it is also costly to create and maintain your army of undead with dark energy.

Gaining: The player will be able to gain Dark Energy by not taking prisoners after combat and for any eliminated troop. As a Necromancer or Vampire, the player can now defile shrines which provide additional dark energy.

Undead troops like skeletons and Grave guards require Dark energy to upgrade them. All other costs are nonexistent.

Higher undead troops like wraiths or vampire units have in addition to the upgrade cost also a dark energy upkeep. Inside keeps or towns troop garrisons are only costing half the upkeep. This makes the use of special undead troops rarer, and encourages the use of lesser undead units.


Prestige System:

In the empire, we will make use of a different resource: The Imperial Prestige. Especially stronger units, like gunpowder units or knight units, will also cost quite an amount of Prestige. While Units are overall more expensive Prestige cost-wise, none of the troops actually cost any Prestige Upkeep.

Engineer shop upgrade

In addition to troop upgrades, saving your earned prestige allows you now to upgrade the engineering shop, providing more high-tiered weaponry, which is otherwise inaccessible.

Prestige Projects

In Altdorf, you will also now find a well-connected Noble who will allow you to finance or use your influence throughout the empire, to gain more Prestige, or make use of it for extremely exotic things.

Prestige nobel


New Career: The Knight of Mousillon

20240508215456 1


The Knight of Mousillon shares some commonalities with his Bretonnian Counterpart. The silver-tongued men serve the Serpent of Mousillon and can ill-fate the most noble knights. With the help of Necromancers and Vampires in his party, the Knight of Mousillon can conquer back the lands of Mousillon, and free Bretonnia of the Lie of the Lady.

One feature of the Knight of Mousillon is the ability to transform regular Bretonnian knights or troops into Mousillon knights. While peasant troops can be slowly transformed into their Mousillon variant, Bretonnian knights (it doesn’t matter if imprisoned or of your own troops) can become Knights of Mousillon.

For this our new feature of the career button becomes handy. We will make use of this button for a few career mechanics. stay tuned!

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Guest
Guest - - 693,845 comments

I can't wait to see the elves, also how many races are you guys planning on putting in and in what order are you guys planning to release them?

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Z3rca Creator
Z3rca - - 28 comments

due to the scale of the project, it is hard to give here an exact answer. we can only explain our plans for the upcoming release, which are the woodelves, and the finalization of the empire/ bretonnian provinces. the vague answer: the mod is focused on the old world and we try to add as many factions monsters and races as possible which populate this area.

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Guest
Guest - - 693,845 comments

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Guest
Guest - - 693,845 comments

Very very nice. Gonna dive into this soon. Thanks for All your work. 110%

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Guest
Guest - - 693,845 comments

Praise be! So looking here daily for the next update was finaly rewarded and it was worth the waiting.
I believe you found a great way to encourage a playstyle more faithful to the lore while adding immersion and balance. Kudos

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cofa88
cofa88 - - 489 comments

Looks so amazing! So new armors and weapons will be added?
It will be possible.to recruits like.. heroes? Powerful units on thebattlefield? Thabks

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R4MPZY Creator
R4MPZY - - 132 comments

Yes, if you mean companions those are recruitable from taverns in any town

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redsimonDE
redsimonDE - - 133 comments

Will your mod contain the new w0ke additions to the lore, like female Bretonnian knights?

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R4MPZY Creator
R4MPZY - - 132 comments

TOR is based on Warhammer fantasy with the foundation being the WH fantasy lore and tabletop ( mainly 8th ed ) but we take liberties.

At the end its still a game so we have to make do in some cases, but no we do not take anything from AoS or the new The Old World title.

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redsimonDE
redsimonDE - - 133 comments

What about novels? They are used in particular as a starting point to retcon lore.

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LadyLuck12345
LadyLuck12345 - - 8 comments

Dude, you need to stop watching politics it's scrambling your brain. I'm getting so tired of Anti "woke" and "woke" people.

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redsimonDE
redsimonDE - - 133 comments

You seem to have difficulty to understand that the w0ke want to turn games into propaganda vehicles for their favorite ideology, and everyone else just wants to play.

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Bubblies
Bubblies - - 2 comments

By Sigmar! I've never been a big Empire fan, but these mechanics will definitely change that! And the Beastmen hideout looks insane! Will there eventually be any Doombulls/Gorebulls? I can't wait for the big update, awesome work!

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R4MPZY Creator
R4MPZY - - 132 comments

You'll find out when beastman are up ;)

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GypsyBastard
GypsyBastard - - 2,049 comments

Will their be a "Lair/hideout" for players be ever implemented? Or are we the Vamps/Necromancers bound to be at war with other factions 'couse we need a settlement where to drop troops to or make more.

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R4MPZY Creator
R4MPZY - - 132 comments

For the forseeable future, no this is not planned. But we will not rule it out over the long run.

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GypsyBastard
GypsyBastard - - 2,049 comments

ok, thx

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NIKI87
NIKI87 - - 490 comments

How the hell are people still playing this when the required mod "harmony" is broken and has been broken for quite some time?
The mod's Nexus page is full of comments on how it doesn't work.
Even i tried it and the game crashes during loading to the main menu.
At first i thought that the problem is this mod so i launched the game with only Harmony enabled and it still crashed.

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RoyRob Author
RoyRob - - 50 comments

join the discord maybe we can help

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ErikMalkavian
ErikMalkavian - - 15 comments

FANTASTIC WORK Guys! Keep up the Great Work!

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Cody_is_King
Cody_is_King - - 83 comments

did you guys enable having kids yet?

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