A decade has passed since the beginning of the Mental Omega storyline with the release of Act One, featuring 12 missions for Allies, Soviets, and Yuri's Epsilon each, on November 29, 2013. Over the years, we've rolled out numerous patches that expanded the narrative into Act Two and additional Special Operations, featuring missions that delved into new stories of the factions originating in Red Alert 2, but also introduced our original fully playable side - the Foehn Revolt - in version 3.3.0 in 2016.
The climax of the story of Allies, Soviets, and Yuri in version 3.3.6 released on October 30, 2021, marked the culmination of years of dedication from many talented individuals—ardent fans of Red Alert 2 and the works by Westwood Studios. As the authors of this campaign, we were more than happy to see the wide participation of players in it throughout the years. The combined Act One and Act Two storyline resulted in a massive 133-mission-long campaign, available for everyone to play for free.
Now, a new war looms on the horizon. The state of the world is dangerously unknown, and thus it falls upon the technologically advanced Foehn Revolt to navigate the uncertainties of the outside. Their mortal enemy, Yuri, has achieved the seemingly impossible, forcing the Revolt to employ warfare strategies and futuristic weapons developed in the isolated time-space in Alaska. The horrors that await them will be for you to discover in Act Three of the Mental Omega storyline - "New Horizon" - now in development.
After a much needed development break, the Mentalmeisters are now crafting the next chapter of the Mental Omega saga. The upcoming campaign - a sequel to "Red Dawn" and "Epsilon Era" - is an ambitious collaborative effort involving veteran mission designers from the community with extensive experience in Red Alert 2 map creation. This time, just like we did with Act One, we intend to release all missions of Act Three simultaneously when they are ready. The new story of the Foehn Revolt will arrive packed with gameplay changes, new additions and improvements, which we will be unveiling to you over time.
The most crucial addition, which should come as no surprise to those who follow the developments in our modding community, is the inclusion of Phobos — the Ares-compatible extension for the Red Alert 2 Yuri's Revenge engine created by Starkku, Kerbiter, Trsdy, Morton, Belonit, among others. This inclusion enables us to introduce a plethora of new advanced functionalities into the game, further information on which will be revealed in the upcoming dev logs. If you'd like to learn more about this revolutionary modding tool right now, head over to their GitHub.
For the new developments, the Mentalmeisters team welcomes two new core members: Zhelin and Salted_Old, both excellent Red Alert 2 voxel artists who will bring in new weapons for all players to use in skirmish/multiplayer, as well as the new campaign. The brilliant composer behind the Foehn Revolt Soundtrack, World Beyond, returns with new music that will be heard throughought the missions.
We are also very happy to announce the formation of the Mental Omega Animated Cutscenes Project team, lead by Baozi and consisting of Brick, Alex, hhhh, Lobsan3 and Noah. This team will solely focus on crafting animated CGI cutscenes for the Mental Omega story, an example of which we present to you today.
Both the Mentalmeisters and the MOACP teams are now actively seeking new members. We, as the Mentalmeisters, are explicitly looking for INFANTRY ARTISTS and MISSION SCRIPTERS, while the MOACP team is recruiting those skilled with CGI to assist with the creation of new models and animating the cutscenes: STORYBOARD, 2D, 3D and RENDER ARTISTS. We are both also looking for MUSICIANS who'd like to contribute additional music for the projects.
## Contact Speeder / MMs: mental.omega.apyr@gmail.com
## Contact Baozi / MOACP: hanpibaozi@outlook.com
Make sure to follow mentalomega.com and our social channels for updates on the "New Horizon", soon(tm).
You can also join our Discord server, which has recently reached a milestone of 10000 members.
-- Discord invite: mentalomega.com/discord
Mental Omega is back. Stay tuned for much MOre.
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Mental Omega Mission Loading Screen Template in PSD format. Useful for those who make their own Mental Omega missions. By Nooze. For mappers and modders...
Hello! Since there is active work on big mod update can I request a small change, if developer finds it agreeable? Would it be possible to slightly change the icon for soviet conscript to have some sort of AK derivative instead of PPSH-41. Not any unit stats or model, just an icon and lore description. The idea of PPSH-41 still being the main firearm in 1980's seems a little too much.
If it's not too much trouble.
Thank you.
Reminder that we are still testing a Steam/EA App compatibility fix for version 3.3.6 of Mental Omega. For the time being you can download it from our Discord server: Mentalomega.com
Hello, my friend. I'm very sorry for only getting back to you now. Do you remember when I mentioned that your mod was too bloated? My understanding is as follows: every version update is constantly adding things to it, which is good, but due to the fact that the operation bar of this game is not as convenient as the third generation, as more units are added, it has led to two prominent problems: 1. The operation is becoming more and more inconvenient. 2. What is more serious is that the characteristics of each faction are becoming less obvious and more mediocre; Finally, I hope you can prioritize the balance between PVE and PVP, as this determines the direct lifespan of the mod. These are my heartfelt words as a loyal fan of this mod, and I hope you can adopt them. Finally, thank you for your dedication to this mod
Most of the Foehn naval units are the weakest among the four factions in terms of their combat capabilities because they lack strong anti-ship units aside from Swordfishes and Leviathans.
Angel Sharks' and Whiprays' confusion attacks are temporary, and they're quite lacking in dealing with the enemy ships.
Most of the three factions' naval units have naval units that were somewhat good against enemy ships, even the low-tier units. Allied has dolphins, destroyers, battleships, aircraft carriers, and Siren frigates. The Soviets has Seawolfs, Typhoon attack submarines, Reaper corvettes, Mosquitto demoboats, dreadnaughts, and Akulas. And lastly, for Espilon, they have Piranha minisubs, giant squids, Nautilus, and Resemphs.
There are many changes to the navy coming.
Love this mod! One request I have is to have a coop version of the campaign. Would be great fun to share in the story of MO with my better half... Would this be possible technically?
Glad you liked it! What you suggest is unfortunately not feasible.
When update will come, would there be some fix/re-work for arching artillery?
Each side has one faction with this type of artillery, and all of those are handicapped when shooting from lower ground at elevated target(over-shooting the target spot). If it can't be fixed maybe that should be switched to other "shoot method".?
Yes actually! Phobos DLL now contains a fix for this.
(buried)
The most overrated trash I've ever played. I quickly uninstalled this garbage because it's too pretentious to be "balance." I'd rather play other mods than this ****.
Plus, the anime-and-sheeit ruined the game for stupid reasons other than attracting these Asians and subhuman weebs just to play this old dying game.
(buried)
I love how these braindead fanboys defended this trash and resorted to trash-talking my normal opinion. I guess they can't handle criticism.
Actually, Mental Omega is the reason why I got into the world of video game mods, I would've never heard of the many cool mods for several games if not for this particular mod.
Even your username tells me you're a creep, thought it would escalate for worse if not for the friendly community BTW.
Dude, that ain't criticism. Creative criticism is to tell the creator any error made in the game, and any bug that has been overlooked will be worth criticizing. All I see and read are 'overrated trash', 'garbage', 'pretentious', 'anime', 'asian', and 'subhuman'.
Get off your high horse and enjoy Red Alert 2 like the rest of us.
I might unironically agree with the second paragraph.
You are right for yourself, but we don't want to hear that you are so bad at RA2, that the AI beat you with a blindfold ON on Easy dif..
Who let this psycho in? Off to the Grinder.
Anything else.?