MANU is an AI-powered no-code game engine that allows users to create games of any known game genres from scratch.

Now in Beta, MANU 1.2 supports various game genres: first person, third person, platformer; 2D & 3D; single & multiplayer.

Links:

You can join our Beta test by applying here: Manu.co

You can download assets and play with them here: Manu.org

Socials:

Discord: Discord.gg

YouTube: Youtube.com

Facebook: Facebook.com

Insta: Instagram.com

MANU has a set of tools which make game development easy and fun:

  • Animation Framework

Every game in MANU is a string of animations. Instead of programming, you simply make things move - and create new realms based on your ideas in an easy-to-use visual sequencer.

Any parameter of any object can be changed on a timeline like a string of animations. Alternatively, any parameter of any object can be changed mathematically; sin, cosine, etc . Mono and stereo sound can be inserted into the animation timeline and managed like any other sequence

  • Trigger Management System

For animations, Game Flow and state machines to work in your game, you need to set triggering conditions for them and trigger them when those conditions are met. These conditions are tracked by objects called triggers.

Triggers consist of conditions. Such conditions can be either one or several. Several conditions can be combined with each other using Boolean logic to make more complex triggers.

  • Game Flow

When creating even a small game, it's easy to lose control of the logic of game interactions or the thread of the narrative. To get the most control over your project, we created the Game Flow tool. It's a scene object with a visual node editor, where you can design your game before you even put a single game object on the stage.

Game Flow links between the Animation, Trigger, State Machine, and Game Flow objects and sets the interaction and narrative logic for your game.

  • Prefabricated assets

An Asset is a term that generally stands for anything that goes into a video game – characters, objects, sound effects, maps, textures, materials, environments, etc. Any asset that was created within one game can be updated and reused in another game.

MANU own marketplace is used for exchanging game assets and game publishing. Users can download the assets created by other community members or upload and share the ones made by themselves.

  • AI Module

Artificial Intelligence: ChatGPT Integration for storytelling, state machine & game flow generation.

Use a powerful Artificial Intelligence tool to help you speed up your game creation process. Ask AI to create an NPC behavior pattern, quest logic, cut scene scenario, or level play-through idea - and easily integrate it to your project. Click here to watch the how-to video.


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