Two Worlds a somewhat obscure RPG from 2007 had an sdk officially released by its developer. It was exclusively posted to the developer's forum and you had to register to get it. It went down many years ago. Thanks to the Two Words Discord I was able to obtain it and reupload it here to Moddb. So it will never go lost again.
Silverback Entertainment is a small development shop in Tucson, Arizona. Most of us worked for Running With Scissors and have a number of years working...
Wraith - Head programmer, designer, and skinner. Spectre - Playtester, promotions :-), original concept. Ghost - Playtester, programmer. Smoth - THE map/skin...
Tom Chang was the creator of Shogo Coop. Released back in the early 2000s.
Fountainhead Entertainment were a game development company who made multiple mobile games for id Software -related franchises, such as Wolfenstein and...
Can you write a tutorial on how to add new weapons and characters for Unreal Tournament (1999)?
I want to add my thanks to you for preserving those old tutorials; you are right, players are discouraged to mod old games because lack of documentation and I know that, because every time I get back to Oblivion (which it's not even of stone age), I must switch search engines to find useful info buried under useless copy paste articles about the game. All those precious guides are so hard to find at present and many of them are nowhere to be found. It's truly a disgrace.
Thank you so much for what you do!
I don't just want to preserve old guides but also write new ones where they don't exist. Another issue is the guides that were written for older titles were confusing or lacked things like screenshots. So I want to not just provide a hub of easy to access documentation, but also make the quality of the documentation better than it was during the "good old days".
Thank you for posting custom track for motocross mania and it is great fun, could you upload more rider and bike skin for that?
Thank you for cataloging and preserving all of those old tutorials. Lots a valuable tidbits in them even to this day.
Somebody has to. One of the main reasons people don't want to mod older titles is because of a lack of documentation. And that documentation used to exist but just got taken down and lost. So it must be preserved for future generations.
You are doing an invaluable service.
[POSTAL 2] Yoo, how i can take off ads and bilboard to png/jpg from .dds/.*** files? i think a try everything to do this
Via the editor you'd have to open the texture packages they're in, then right click them and select to convert them to whatever format you want.
Are you Ancient Engines on archive.org?
Yes