Sadly, my focused effort was very quickly diverted...but it is not bad news, not for you and definitely not for me. Because, i just modded a new favorite of mine into existence! With so few of the current shooter games that i actually happen to like, - "turning lead to gold through great work of alchemy" \m/ - thus modding an entire game into a new favorite - is exceptionally rare to happen, and is nothing short of groundbreaking for me. For years i have been drawn back to the picture-perfect texture-work in Wrath:Aeon of Ruin, and just as always appalled by its crude and inexplicably poorly designed gameplay. Time and time again. The last of those times was just about 3 weeks ago. Being 60 seconds from the ultimate-and-forever press of the "uninstall" button, i was reminded by someone on Moddb, (inadvertently): MOD IT. YOU CAN!!!
Then, i came back to the game, - but this time with the designer eyes. Having quickly enough identified (and fixed) just the two main culprits - i saw the gameplay transform into something great, right there before my eyes. The rest was history. I set everything aside and kept working on pure adrenaline. Playing, designing and modding in a single continuous loop of FUN! I went on with the modding strategy of what else can i do to make the game better. After reaching version 1.0 - i pushed a little further and now standing on the verge of version 1.2. The mod includes gameplay modification to closely resemble a classic FPS (and not tag, hopscotch, catch or fetch or whatever), partial re-balance, a lot of sound fx re-balance and the icing on the cake: weapon SFX REMAKE! Too many fx there sound like cockroaches. Well, not anymore... ETA?! I am slowed down by making all the presentation material for that and Q2HM, which so far is only low-key released, so there is that. A week? 10 days? Probably. We've got another great mod now. :-)
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