Extra placeable furniture with some scripted functionalities for Hideout Furniture mod by Aoldri
More furniture for your Hideout needs
Includes:
Beds, tables, chairs, kitchenware, misc small furniture, etc
Functionality:
Food, med, ammo and food containers, these containers can haul more items of the respective type
Stove and kitchen, which require fuel to operate
Clock, tells you the time
(Optional) Fridge delays meat spoiling
Requires Hideout Furniture and it's requirements
Use Mod Organizer 2!
We don't use any other mod manager
Haruka: All the script implementation and putting up with me
Raven: Icon layers and highlight scripts
Bogs: Helping me with hitbox issues
Screenshots: Biggs and Bandit
1.0.1 [16-10-23]: Minor fix related to item specific stashes.
1.0.2 [19-11-23]: 21:9 and 4:3 fix, sorry for the delay.
Хороший аддон, мне очень нравится, но в архиве отсутствует папка gamedata, из-за чего МО его не видит.
Make sure you're installing it by clicking on "Install addon from archive button" in MO2 and not dragging and dropping unpacked files, mod uses FOMOD installer and works fine.
Ну вот, было бы не плохо если люди делились своими аддонами на этом ресурсе, чтобы люди могли использовать их в своих сборках, указывая авторов! Спасибо авторам данного аддона за то что поделились с нами!
Amazing addition to Hideout Furniture. Love it
Does this work with GAMMA 0.9.1?
Oh hey this got reuploaded and looks like its a legit version now :D
Unless there was some kind of update to this in the past month i don't think i'll need it but i will still rate it high, and thank you to maid haruka and whoever else took the time to make this ****. Wish it was more public earlier and not requiring a download of EFP but im happy either way so ty :D
Not any major changes, not really needed to update if you're running EFP.
Haruka made some script clean-ups to remove unnecessary dependencies for this version, but I at least hope to expand this a little bit.
And yeah, it was ready for ship, we have just been out of modding loop for a while, just wished earlier event didn't happen at all.
Very sus, Saff approved. :Catthumbsup:
I having some issues.
- Small stove, can't access the inventory. It is grayed out.
- The can's crate, although in the description state that only accept cans, if you put something else inside, it will accept it but can't get it out.
Will get fixed up asap
good mod. at least real author upload this time
Nice a legit version :) Can you sit in the chairs? If not I can lay in them prone LOL.
Хватит удалять комменты пупс)
based. finally an official upload.
idk why that russian guy is crying, i suggest to speak english so we can understand each other
They are insulting authors because they bullied one guy who posted that addon with credits earlier.
Yeah, I saw his reupload. Not sure why he has to put CC license. It's not his work to decide
at least they can downvote my comment XD
Ребят, спасибо вам кто меня поддержал конечно, но не стоило, всё таки он автор и это его мод, но то что он удаляет комменты я ору xD
If anyone else had my same problem, where ammo box will accept mags (from anomaly mags or whatnot) and the ammo crafting toolbox, but then you can't take em out:
Just go in the mod folder/gamedata/configs, open mod_system_props.ltx and search for prop_ammo_box (or meds if the error is with a med case), then put a ; before specialized_storage = ammo.
Bare in mind this will become a normal stash that can take everything, so ingame you can take the bad stuff out and then remove the ; after that (mh, game must be closed while you edit eh)
Should be properly fixed up now.
Ottimo! Many thanks!
big pp post weon kl
what
canned food crate, ammo box, medical case, old fridge have no collisions.
Hello, the addon is wonderful and complements the original hideout furniture, but the question is, does the refrigerator delay the rest of the food past the meat?
And in general, is this addon compatible with the degradation of food from Arleon?
Hey. Any chance to bring sandbags into the game, same as in JA 2 v1.13? Or any other type of fortifications? Would be amazing :)
Is the new furniture sold at vendors like the main mod?
yeap
the workbench doesn't open the crafting panel and storage, what should I do?
Hold down the interaction button
so what traders sell the new furniture?
i have a bit of an issue, whenever i try and open the stove menu, it crashes my game
any idea on how to fix this?
I have the exact same issue, no idea what's causing it.
Latest HF mod needed and activate the Radial menu in the installer
It is possible to add more furniture or decorative elements such as ammunition crafting tables or existing diesel generators or props in the game's debug menu.
Just a few questions and keep up the good work ⚒
you're doing a very good job, but if it's not difficult for you, you could add new items such as: a stove, improve the TV (switch between channels) and I would also like to see the opportunity to make risers and install turrets, and you can try to make something like a camp, supposedly set point on the map and all the friendly stalkers will come here, but even without this, this is a very good robot, I wish you success in modding :)
Would you consider adding a campfire and a fire barrel please?
the fire is available in the GAMMA assembly
Currently has issues with 21:9 resolutions resulting in a crash via
""
Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::Init3tButton
File : E:\Github\xray-monolith\src\xrGame\ui\UIXmlInit.cpp
Line : 360
Description : XML node not found
Argument 0 : btn_use_stove
Argument 1 : ui\ui_furniture_stove_dialog.xml
stack trace:
""
can you add more containers?
-medical container for meds
- futuristic conatiner for artefacts
and so one
This Looks sooo dope.. im def checking this out.
There seems to be a crash when using a stove and you play the game in 21:9 resolution. A stop-gap fix seems to be to change the resolution mid-game to 16:9 and open the stove inventory or cook anything then go back to 21:9 afterward and it'll keep working. Is there a possible patch for this?
Here's the error, I just typed it coz I can't upload a screenshot.
Expression : xml_doc.NavigateToNode(path.index)
Function : CUIXmllnit::Init3tButton
File : E:\Github\xray-monolith\src\xrGane\ui\UIXmllnit.cpp
Line : 360
Description : XML node not found
Argument 0 : btn_use_stove
Argument 1 : ui\ui_furniture_stove_dialog.xml
stack trace:
Press OK to abort execution
For thoses that have issues running 21:9 resolution a simple fix is to go into
Hideout Furniture Expansion - Maid & HarukaSai\gamedata\configs\ui
change the line to
#include "ui\ui_furniture_workshop_dialog_21.xml"
Then make a copy of the file
ui_furniture_stove_dialog_16.xml and rename it to ui_furniture_stove_dialog_21.xml
I would assume that if anything else crashes when you go to use it, you will need to do the same for those respective files if there are any.
will you be adding more furniture in the future? Just curious, I love the mod and was hoping to add some research stuff to my hideout
Any chance of placeable level transitions? Would be so awesome.
\o/
awesome work
quick question ... how would I go about patching this to tag some of the stoves etc as camp fire to get the passive heat effect in Cold System?
where can i buy furniture???
is there a way to make the radio not stop playing when you leave the level?
I don't have the option to craft the additional furniture. Only buy from selected vendors. I have seen other people being able to craft it from the bench. How come?