"Imagination is a limit far more formidable than technology.Technology is a key far less potent than imagination. Imagination AND technology working in tandem - are free from all limits, except one: imagination." ~HexenStar

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Sadly, my focused effort was very quickly diverted...but it is not bad news, not for you and definitely not for me. Because, i just modded a new favorite of mine into existence! With so few of the current shooter games that i actually happen to like, - "turning lead to gold through great work of alchemy" \m/ - thus modding an entire game into a new favorite - is exceptionally rare to happen, and is nothing short of groundbreaking for me. For years i have been drawn back to the picture-perfect texture-work in Wrath:Aeon of Ruin, and just as always appalled by its crude and inexplicably poorly designed gameplay. Time and time again. The last of those times was just about 3 weeks ago. Being 60 seconds from the ultimate-and-forever press of the "uninstall" button, i was reminded by someone on Moddb, (inadvertently): MOD IT. YOU CAN!!!

Then, i came back to the game, - but this time with the designer eyes. Having quickly enough identified (and fixed) just the two main culprits - i saw the gameplay transform into something great, right there before my eyes. The rest was history. I set everything aside and kept working on pure adrenaline. Playing, designing and modding in a single continuous loop of FUN! I went on with the modding strategy of what else can i do to make the game better. After reaching version 1.0 - i pushed a little further and now standing on the verge of version 1.2. The mod includes gameplay modification to closely resemble a classic FPS (and not tag, hopscotch, catch or fetch or whatever), partial re-balance, a lot of sound fx re-balance and the icing on the cake: weapon SFX REMAKE! Too many fx there sound like cockroaches. Well, not anymore... ETA?! I am slowed down by making all the presentation material for that and Q2HM, which so far is only low-key released, so there is that. A week? 10 days? Probably. We've got another great mod now. :-)

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Hexen Mage Tower

Hexen Mage Tower

1 member Developer

A developer of classic first person shooter mods including Wrath of Magic :Farewell Edition, Legend: Farewell Edition, Hexen:Marine Mod and others.

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Ront1980
Ront1980 - - 204 comments

Very very cool. Was checking if there were any news, I have followed you (in additions to following the mods from you I'm looking for).

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hexenstar Creator
hexenstar - - 211 comments

Hey,
as you probably know, i just completed a mod for Doom-3, so i was on a little break from Hexen. Speaking of which - i have absolutely reached the hardest point in the redesign part of the mod's development. Two and a half levels remaining, before i can move to art section and testing.

I was sure that after releasing Bravo 3.7 - i would simply go back to Hexen...and i did, just not at the expected intensity. I got in touch with a Doom-3 expert, and he's helping me to take the Bravo mod to completely new heights, - and that's exciting! The work on D3 itself is much more straightforward, so i will be developing mods for both games at the same time. And D3 will take a higher priority. I guess the answer is very simple: yes Legend-9 will be my Hexen masterpiece, but modded Doom-3 for me, - rates as the number 2 FPS of all time (sharing that place with Hexen 2), while Legend-9 - is somewhere in the back end of the top 10. So my decisions are kinda swayed by that, lol.

But don't worry, i am working on the Guardian of Steel in the meantime as well. Should post an update about that. Perhaps i also should post more songs of our ex-band - to keep people entertained :D

P.S. i don't know if you have seen the latest Hexen updates on my youtube channel, but in case you haven't - here is the last one:
Youtu.be
These levels take insane amount of time to re-envision and remake.

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