HaxeFlixel is an open source 2D game library written for use with the Open Flash Library and the Haxe Toolkit, it is completely free for personal or commercial use. This game library enables multi platform development for native targets on mobile and desktop as well as flash and experimental html5 support on web platforms.

This project was founded by Alexander Hohlov, also known on Beeblerox on GitHub, who continues to be the project lead for the HaxeFlixel Organisation group. The project itself also has an active community with contributions from highly valued developers (by github names) crazysam, impaler, Werdn, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel is largely based on the AS3 version of Flixel written by Adam “Atomic” Saltsman. One of the major motivations for creating HaxeFlixel is overcoming the limitations of the Actionscript 3 language and the Adobe Flash and Air runtime targets. HaxeFlixel has been able to incorporate and continues to add new language features of Haxe and incorporate exciting new runtime targets through OpenFL.

Features Overview

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using Tilemaps
  • Text display and Bitmap Fonts
  • Math & Color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Path finding and following
  • Easy object recycling

Enhancements over AS3

  • Use of a robust and powerful open source language Haxe
  • Cross platform development to Linux, Mac and Windows
  • Compile to Mobile and Desktop targets with native code
  • Impressive Native Performance using GPU acceleration
  • Advanced Physics with inbuilt Nape support
  • Improved debugger and interactive console
  • Texture batching and cache enhancements
  • Access to OpenFL native extensions
  • Flexible Asset Management System
  • Integrated Tweening system
  • View media
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Howdy indieDB!

The Hegemone Pass Kickstarter is live! And a major v1.0 update to the demo has been released!

(Edit: We have been updating the Kickstarter page: reorganizing it, converting certain GIFs into PNGs… We'll continue to update the page to better explain what our game's about. If you have any feedback of any kind, even harsh, please contact us. Thank you for your support.)


You'll be able to help us out with the future development of the game. If you like what you're seeing, please, help us out!

If successful, this will allow us to finish the game within a year's time and fund the music for the game. We'll be working full-time on the project should this succeed.

In addition, the very first stretch reward is to make a Nintendo Switch port. We're initiating talks at the moment to become eligible for Switch development, but showing public support will be helpful.

If you can't pledge, then consider spreading the word around: on Twitter, YouTube, reddit… We will be deeply grateful!

What is Hegemone Pass?

battle basics

Hegemone Pass is the first of a new genre called the Stealth JRPG. Blending platforming, stealth based gameplay and turn-based RPGs, you'll play as the goddess Persephone, Queen of the Underworld, on her quest to retrieve her title and throne from her mother, the goddess Demeter, who has now taken over the Underworld and seeks to free all the souls.

Powerless, you do have one last power: the power of a Hegemone, which allows you to make any mortal a Leader, activating their title and enhancing stats, resistances and a special effect. These titles can either affect allies or foes. But careful, your foes have a leader too! To win battles, just eliminate their leader!

alert start

But beware! If you get spotted, the enemy will pray for help, and enemies (your citizens, by the way) will come out and swarm you! Their titles get boosted in battle during a Hunt, based on how much time is left (the more time is left, the more dangerous each battle becomes).

Filled with cutscenes, charming characters, a unique story, and a setting rarely seen in such a cute way, you'll be delighted to experience

But, no need to explain more, you can try out our demo!

Demo Version 1.0!

v1win0000

In addition to the launch of the Kickstarter, we have just released a major update to the Hegemone Pass demo, version 1.0. There are many balance fixes, AI improvements, the script has been rewritten, more starting moves, a few bug fixes, and much more!

We suggest you check out the Patch Notes, and try the demo once again. It shouldn't be as brutal as before, especially with access to a healing spell and a revive spell.

For helping us out, we'll be giving out pledge rewards. For any pledge (1€ and above), you'll be engraved in the Credits of the game. For 10€, you'll get the PC Digital Version, and from 15€ upwards, you'll get a Digital Version, which you can choose for either PC or Nintendo Switch (if stretch goal is reached).

You might have noticed our personal website (hegemonepass.com) has gotten one more makeover. It's much more minor than last time… hold on, I still need to put the correct screenshots down there.

See you on Kickstarter!

hades love

Hegemone Pass - Kickstarter on May 11th!

Hegemone Pass - Kickstarter on May 11th!

Hegemone Pass 1 comment

The stealth JRPG is proud to announce it's going to be on Kickstarter on May 10th!

Hegemone Pass, the Stealth JRPG... v0.9 DEMO OUT!

Hegemone Pass, the Stealth JRPG... v0.9 DEMO OUT!

Hegemone Pass 1 comment

Try the Stealth JRPG set in the Greek Underworld for yourself with the v0.9 demo! As the Kickstarter looms over the horizon, Meringue Entertainment is...

Hegemone Pass... Sync-Telepathy?!

Hegemone Pass... Sync-Telepathy?!

Hegemone Pass

A Public Demo and a Kickstarter are in the works! There also many changes not mentioned yet in the game… up until today! A Timeline system update, Sync-Telepathy...

Hegemone Pass... the Stealth JRPG?!

Hegemone Pass... the Stealth JRPG?!

Hegemone Pass

In a shocking twist of events, the JRPG with Platformer roots and switchable leaders adopts Stealth Gameplay mechanics which affect both platforming and...

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