Howdy, ya'll. A couple days late to report, and not the most to report ON, but here's what got done this month:
-Expanded the hatchet quest framework with some sweet new tricks, courtesy of a test branch used for mapping practice
-Implemented a proper projectile firing position for the gust bow, both during ADS and without
-Finished adding tilt sequences to the gust bow, for a slight immersive effect
-Re-implemented click and drag functionality for the item belt, for quickly switching item positions. This works in combination with the "new" functionality, wherein you can select an item in the inventory list by clicking its belt slot
-Fixed an issue with flechette shotgun rounds (And other bonus accuracy shotgun rounds with multi-shot spread) producing completely perfect accuracy, instead of merely improved accuracy
Hatchet Monthly Update June 2024
Howdy, ya'll. A couple days late to report, and not the most to report ON, but here's what got done this month: -Expanded the hatchet quest framework with some sweet new tricks, courtesy of a test branch used for mapping practice -Implemented a proper projectile firing position for the gust bow, both during ADS and without -Finished adding tilt sequences to the gust bow, for a slight immersive effect [More in full post]
Posted by WCCC on