Half-Life 2 Rebalanced is a mod that revamps the gameplay and balance of Half-Life 2. It aims to give HL2's gameplay more variety, make it more difficult and engaging, and to polish and improve the game wherever possible. With the ultimate goal of recreating the intense yet fun gameplay of the original Half-Life.

Featuring:

  • Revamped weapon balance to encourage more varied weapon usage.
  • Smarter and more engaging enemies that can hold their own against the player.
  • New hi-res crosshairs for each weapon.
  • Lots of bugfixes and general polish to existing features.
  • Additional dynamic lights for common effects/objects.
  • Grenade cooking and other QOL additions to help improve the player's experience.
  • Expanded capabilities of enemies and other features to add more gameplay variety.
  • New toggleable challenges that can alter the gameplay to be even harder.
  • More Convars and a new difficulty-specific .cfg system to substantially increase customizability.

Modding HL2R:

Half-Life 2 Rebalanced is also fully moddable due to being completely open source. That means mods can base themselves off of, or use code from HL2R without needing express permission. Making it entirely possible for modders to create things like compatibility patches or overhauls for HL2R.

The Sourcecode can be accessed here for anyone to use or edit it for any purpose.

Credits:

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HL2R's Release:

HL2R is now released on Moddb! This has honestly been a passion-project of mine for a while now. And I definitely wouldn't have gotten this far without the gracious help of the Sourcemodding community. Especially the awesome people in the Entropy Zero Discord. Who helped both when I was first starting out with learning Source, and playtesting the final versions of the mod before this Moddb release.

Improving HL2's gameplay into something that I enjoy just as much as HL1 has been a really interesting and fun experience, and I'm excited to see what people think of the finished mod!


A quick FAQ:

Here's an FAQ to some questions some of you may have.

Is HL2R completely finished?

Most likely not, I still have some ideas as to features I might add in the future. And the mod will definitely get bug-fixes and patches in the future based on reports and feedback.

Is this compatible with MMOD?

Not currently. MMOD is closed-source, so that means that if a compatibility patch were to happen, it would have to come from the creator of MMOD. That being said, MMOD's assets like models and textures should still work via mounting.

How much does the mod change?

Generally this mod follows the rule of less is more, AKA Minimalism. The focus is mainly on improving/expanding what's already there while preserving the core experience. Huge graphics overhaul's, fundamental gameplay changes, or haphazard additions are not the focus of the mod.

Not saying that these things are inherently bad, they're just not what I'm going for with HL2R.

How hard is HL2R?

The mod is generally shooting for a difficulty level similar to HL1, but its hard difficulty is generally harder than HL1's hard. I personally find challenging gameplay fun, but for others it might be a bit much. Either way the mod still includes lower difficulty options like easy and normal, so it shouldn't be that much of a problem.


Can I base my mod off of HL2R?

Yes! I would be honored if someone found HL2R useful enough to warrant using it or its code for their own mod. It's totally open-source so you don't need any permission from me.



Closing thoughts:

A huge thanks goes out again to people in the Sourcemodding community. And I want to also mention DK's GRAI Mod. Their mod was out way before I ever released mine, and was the main inspiration behind me making this in the first place. Please check it out when you have the chance.

Lastly, here's a short gameplay segment of water-hazard that I feel shows a good representation of the gameplay of HL2R:

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Rebalanced Version 1.1

Rebalanced Version 1.1

Full Version

The main download for HL2R. Includes both the main game and the episodes.

Post comment Comments  (0 - 10 of 27)
BlueComplex
BlueComplex - - 3 comments

This mod this pretty cool, it adds interesting balances and makes the game fun again.

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Cláudio_Azevedo
Cláudio_Azevedo - - 3 comments

Hi! The crosshair doesn't work. I tried the different settings but it never shows up :(.

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PurpleRhino83
PurpleRhino83 - - 66 comments

I get texture error when I go underwater in EP1.

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milkman68 Creator
milkman68 - - 7 comments

I looked it up, and it seems to just be a general issue with episode 1.

Steamcommunity.com

So I think your best bet is to try verifying the files of episode 1 and seeing if that works.

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naqib02
naqib02 - - 3 comments

list of changes you made to the game?

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milkman68 Creator
milkman68 - - 7 comments

Just a quick heads-up; The best place to give bug-reports, suggestions, feedback, or other things is the issue tracker on the mods Github here:

Github.com

It's way more organized than moddb's comment section. And allows me to keep better track of, and respond to posts/reports when they show up.

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SilverLambda
SilverLambda - - 274 comments

can you make the soldiers use the smg alt fire ??

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SilverLambda
SilverLambda - - 274 comments

some time combine soldiers are t-posing for some reasons

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milkman68 Creator
milkman68 - - 7 comments

Did you replace the Combine Soldier model with a custom one? HL2R uses the soldier model from HL2 Mapbase: Moddb.com

It includes lots of new animations that are used in various cases, which wouldn't exist if you're instead using one that's just based off the stock model.

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SilverLambda
SilverLambda - - 274 comments

nope i didn't i just replace the weapons

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