The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements.
Please do a CLEAN install before installing 1.3, remove everything MMod related from sourcemods folder and drag and drop new folders, it shouldn't ask you to replace files.
The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements. Here is much more detailed list of what's new and what has been changed :
Additions :
-Complete overhaul of Shotgun gunplay, brand new model, animations and sounds, animation timings are close to vanilla game, shotgun no longer feels sluggish and cumbersome to use.
-Brand new SMG1 model, animations and sounds.
-Brand new Pistol animations and sounds.
-Better textures and shader settings for .357, Crossbow, Gravity Gun, Pistol, Shotgun, SMG1.
-Overhauled Crossbow model scope effect to appear less "painted on".
-Sped up crossbow reload animations.
-Overhauled dynamic lights for muzzleflashes, bullet impacts and explosions, they're now much smoother and positioned correctly.
-Added "clean" Combine Soldier skins to Half-Life 2 and Episode 1.
-Added support for proper centred ironsights.
-Added performance environmental fire particles for low-end systems.
-Brand new sounds for rocket explosions.
-Brand new sounds for explosive barrels explosions.
-Added sounds to NPC's and props when being lit on fire.
-Added sounds to NPC's being annihilated by Combine energy.
-Added better Annabelle sounds.
-Added better dynamic lighting for burning NPC's and props.
-Added dynamic light and lightnings for NPC's and props undergoing annihilation by Combine energy.
-Added brand new Main Menu with proper logo for each game.
-Added different Main Menu background music to every Main Menu background map for every game.
-Added Health and Suit icons above HEALTH and SUIT lines in Players HUD.
-Added toxic slime explosions to all explosives.
-Added lovely embers to shotgun muzzle flash.
-Overhauled AR2 Ball explosions to be less oversized, but more punchier and complex.
-Miscellaneous changes to impact, prop destruction particles and tracer effects.
-CM2013 parallax shader now accepts flashlight shadows.
-Added more CM2013 overrides.
-Upscaled EP1 citadel cloud effects.
-Upscaled commonly used smoke texture.
-Added better distant Ravenholm town cityscape card.
-Tweaked AR2 Ironsight_Fire animations.
Fixes :
-HL2MMod v1.3 has been re-coded from scratch and ported to a clean Source SDK 2013 base.
-HL2MMod v1.3 binaries are now separated into HL2 and HL2_EPISODIC, meaning much better accuracy and compatibility for all supported games and mods.
-All scripts, characters and their animations play out as they should thanks to separation of binaries.
-Complete overhaul of content mounting system, now all games should load proper files in proper order and write files to their respective directories.
-All "Node graph out of date. Rebuilding" errors should be fixed, if not - sorry.
-More fixes and better support for Cinematic Mod 2013 games, manually copying maps is no longer needed, they now mount automatically.
-HL2 Nova Prospekt Eli room softlock fixed ( alyx standing near console doing nothing ).
-HL2 Nova Prospekt Alyx no longer T-Poses ( A-Poses ) when she's trying to reload or shoot her weapon.
-HL2 Nova Prospekt Alyx no longer blocks Combine teleport for player.
-HL2 EP1 ep1_c17_05 citizen escort no longer softlocks the game.
-Overhauled flashlight behaviour selection code.
-Fixed HL2/EP1/EP2 CM2013 Vortigaunt invisibility.
-Fixed EP1 CM2013 falling train soft lock ( cm2013 issue ).
-Fixed EP1 Combine Citadel falling debris fire effects, they no longer have weird colors.
-Fixed silent game crash which occurs every time after you exit the game.
-Fixed stuck ironsight zoom after saving/loading/dying and then respawning while in ironsights.
-Fixed stuck crossbow scope zoom after saving/loading/dying and then respawning while in zoom.
-Fixed all missiles and explosive barrels doing double/triple damage.
-Fixed Tau Cannon doing broken red glow scorch marks, replaced with burn marks.
-Fixed Tau Cannon able to play inspect animation while charging.
-Fixed hud_quickinfo and cl_new_impact_effects saving into base game, both commands replaced with hl2mmod_ alternatives.
-Fixed explosive props missing explosion effect while in shallow water.
-Fixed weapon firing animations from being cut off by idle/run/walk animations.
-Fixed Bug Bait missing throwing viewpunch. You're welcome, Hurtmaster.
-Fixed AR2 reload animation releasing pellet holding claws while having pellet in the chamber ( they release on reload_empty ), thank you HEVcrab.
-Fixed AR2 pellet holding claws being pure white, thank you Akis_02.
-Fixed NPC/Prop burning dynamic light effect.
-A lot of miscellaneous optimizations, improvements and fixes.
Please do a CLEAN install before installing 1.3, remove everything MMod related from sourcemods folder and drag and drop new folders, it shouldn't ask you to replace files.
What's up with the dismemberment mechanics?
That's planned for V2, yes.
Cool, thanks! Could you tell when you plan to release that V2?
BTW superb work!!
Not yet, sorry. Thank you c:
any update?
is anything happening on with the mod still or is it dead?
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its been 3 years. are you guys still working on it
I did a clean install and it's... everything has no texture... even the menu and black gman screen at the beginning of hl2.
Hey gunship, i was banned off your discord server but i dont remember why because i got banned a year ago,I really want to see updates on the mod and also i dont know by what reason i was banned,But i would really appreciate it if you could unban me. I am very sorry for whatever i did and i wont do it again.
Hello, dear developer, could you tell me where I can change the characteristics of the weapons added by your modification because I could not find one folder called "scripts" and a text document called "skills". I hope you can help me.
it should be in the cfg folder, for hl2 its hl2/cfg, for this (haven't downloaded yet) should be mmod/cfg, from there you can modify skills.cfg to change ammolimits etc
Hi can you please add the linux client.so and server.so of v1.3 please?
(buried)
why tho
because people play games on linux too, duh
hey mark can you make texture of gluon gun for mmod 1.3(half life texture ı mean).
everytime i launch the game it crashes,can you help me?
Нужно сделать ярлык на рабочем столе и указать в нём папку игры и файл hl2.exe нажать окей потом зайти в свойства ярлыка указать параметры запуска -console -game и файл ММода у меня это HL2MMod_HL2 надеюсь помог)
My Sentry Guns are all pink, know of a fix?
HL2MMod with Cinematic.
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Are compatibility patches still possible?
I forgot to give a word on that, but majority of them will have to be fixed for 1.3, some of them might work out of the box though. All you have to do is change gamebin path to bin_episodic, if mod was built using episode 1 or 2 assets/codebase.
But brand new patches will work better than ever.
Any idea how to get logo in main menu work with compatibility patches Gunship?
check how it's done in minerva, in Extras!/Art you can find .psd with logo source in it.
I have issue... I.. just can't through to the game...
It's just endless loading...
Btw what is this? Imgur.com
There's also something you might have missed, consult readme. Mod was tested on 5 different PC's and one clean virtual machine ~30 times.
Did you do a clean install?
For sure I do!
But I still have that issue...
Maybe I should delete the 'upcoming' beta from Source SDK 2013 Singleplayer?
I also have that problem, but it can be resolved. You should not have the console activated. When MMOD starts, the screen freezes. Leugo when the cursor stops loading, you must make many clicks between the center and a little to the left. Be patient, click well and you can open the menu.
Ok, I’ll try. Thank you. :)
Probably.
Yay! It's fixed!
I downloaded the New Version
(I mean this: HL2MMod_1.3_Fixed)
Thanks for this!
Mod is Awesome!
:)
Yes :)
I still haven't played through the whole game with MMod. Now is a good time to do it!
How do I enable true ironsights?
I was wondering this. There is no option in all of the MMOD settings that enables them.
There's a file that comes with the mod, and a readme that tells you how to do it.
There is a file labelled "HL2MMod_ProperIronsights.vpk" in the Extras folder with this mod. Place the file in the "custom" folder of whatever MMod game you're currently playing and you should have proper ironsights.
For example, I'm currently playing the Half-Life 2 Update version of MMod, so I just place the .vpk file inside the directory of "...\steamapps\sourcemods\HL2MMod_HL2U\custom" and I have ironsights in my game.
I've done exactly that and it still doesn't work for me.
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It is breathtaking!
finally the shotgun is great again!
Is it just me, or did you remove god rays? Because I don't see them in settings.
Gonna miss those. Imgur.com
They never worked quite right for me so it's not a big loss for me, but dang, they did look gorgeous in screenshots
So in the trailer it says that it supports Cinematic Mod,do I install that first then this?And does this mod work with the other episodes?It looks really nice,nice job.
just install cm2013 like normal and run MMOD cm2013 from your library.
Make sure both games are installed in the same steamapps folder.
Hmm,ok.I will try that.Thank you.
Edit:
I saw you asked if the character pimper works,I will wait to see if you get an answer cause I wan't my Alyx to be sexy.
Is it possible to use the character pimper for the CM2013 version of the mod? I cant get it to work :(
+1 line removal
"| gameinfo_path | VPKs / CMModelOverrides_EP1_dir.vpk"
from gameinfo.txt does not help, original character models are loaded. And a gravel gun, for example, too.
The main menu font Mmod 1.3 does not support Cyrillic characters. Please tell me which file do I need to replace?
I can confirm that the provided instructions in the relevant readme don't help in getting character-pimped models to show, neither named NPCs nor the generic NPC packs.
Removing the "| gameinfo_path | VPKs / CMModelOverrides_HL2_dir.vpk" line from HL2MMod_Cinematic_HL2/gameinfo.txt doesn't help. In fact, not even removing the very CMModelOverrides_HL2_dir.vpk file from its directory helps.
copy and paste the custom folder from CM2013 in hl2 and episodic
paste where?
I was able to make the new models (so to speak) from the character pimper work with MMOD by taking ALL files and folders from /CM2013/episodic/ and pasting them all with overwriting to /sourcemods/HL2MMod_Cinematic_EP1/
Best of luck!
Did this work for just hl2 episode 1 or original hl2 as well? I tried it and it doesn't seem to work for either.
GhostFOx^ Nov 21 2019
copy and paste the custom folder from CM2013 in hl2 and episodic
Just tried the above, can confirm this it working. Just don't copy the weapons folder, ADS will not work properly amongst other gun stuff.
did this and it worked til the part when i try to get the hev suit for the first time and it crashed
The same, it works until you have to use the weapons. Then it breaks.
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It crashes to me as well.