hi, for anyone wondering how the wad idea works, it´s like a openWorld Doom Map that implements the zone discoveries like a metroidvania of some kind, using the key system for example using the diferent keys, blue key for subways and underground places, red key for factories, yellow key for Vaults and other stuff, Blue skull for UAC bases and Loot, Red skull for Mutant infested or radioactive lakes, yellow skull for hell places and boss areas, all of these keys, you can find them all around map, and the syle of the buildings are inspired of the doom 2 and some fallout concepts like vanilla textures and some new mockups using old textures, and hoping to actually use my 3d Clay model for the frank horrigan mockup for the final boss. please if you have any suggestions feel free to comment down below, i´ll read them all!