The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Replaces the standard FDDA MRE animations and cooked meat animations.

Preview
FDDA Enhanced Animations Enhanced
Post comment Comments  (0 - 50 of 117)
OG_Grinskin91
OG_Grinskin91 - - 119 comments

Finally! I can eat my homecooked meals instead of sipping them! glad these sets finally got released :D

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Aphrodite_child
Aphrodite_child - - 119 comments

Amazing, that animations i think will fit good for the canned food too! i hope we get that

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SuperStalker114514
SuperStalker114514 - - 60 comments

Excellent Mod!!!!!

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BlackPiligrim
BlackPiligrim - - 676 comments

Шикарный аддон, спасибо!

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waRlockyoU
waRlockyoU - - 19 comments

99 из 10

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BlackPiligrim
BlackPiligrim - - 676 comments

Автор, в дебаги в разделе еда появились три пустых иконки с надписью "свежий хлеб"

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lizzardman Author
lizzardman - - 356 comments

только что проверил на чистой Anomaly 1.5.2 с различными вариациями FDDA + FDDA EA + этот мод. Пустых иконок не нашел. Пробовал отключать FDDA EA или этот мод, по прежнему все в норме.
Сложно сказать в чем причина, может установлены другие моды на еду? Если отключить этот мод, иконки пропадают?

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Simbrave
Simbrave - - 236 comments

10/10, thank you very much

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ZomMiller
ZomMiller - - 6 comments

I was just thinking of this today, god bless you

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Mumuskeh
Mumuskeh - - 100 comments

Eating never felt so real before.

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relax_68
relax_68 - - 2 comments

Lets gooooooo!

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Simbrave
Simbrave - - 236 comments

If I am running and eating the MRE, it will cause this crash. I am playing on GAMMA.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\Xr_ini.cpp
[error]Line : 1266
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_05]

stack trace:

! [LUA] 0 : [C ] play_hud_motion
! [LUA] 1 : [Lua] g:/anomaly\gamedata\scripts\move_effects.script(661) : sprint_anim
! [LUA] 2 : [Lua] g:/anomaly\gamedata\scripts\move_effects.script(1200) : func_or_userdata
! [LUA] 3 : [Lua] g:/anomaly\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] g:/anomaly\gamedata\scripts\_g.script(118) : SendScriptCallback
! [LUA] 5 : [Lua] g:/anomaly\gamedata\scripts\bind_stalker_ext.script(104) : actor_on_update
! [LUA] 6 : [Lua] g:/anomaly\gamedata\scripts\bind_stalker.script(310) :

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lizzardman Author
lizzardman - - 356 comments

it's caused by "move effects" mod. It tries to play run animation while FDDA mod already plays food animations. Which results in game crash.
I'll check if it can be fixed by editing animation time in FDDA configs

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Simbrave
Simbrave - - 236 comments

Thank you

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Wang_Laoshi
Wang_Laoshi - - 339 comments

meh... I definitely need to cook a proper remake of it

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lizzardman Author
lizzardman - - 356 comments

100% agree
idea itself is amazing

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Wang_Laoshi
Wang_Laoshi - - 339 comments

thanks, too bad the code is way too messy since it was my first addon
if I ask chatgpt to fix errors in it, it'll just delete the whole code cuz the code itself is an error

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lizzardman Author
lizzardman - - 356 comments

try updating. In theory it should work now

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Simbrave
Simbrave - - 236 comments

thanks

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Alexykiller95
Alexykiller95 - - 77 comments

НУ НАКОНЕЦ! ЦЕЛАЯ ВЕЧНОСТЬ ПРОШЛА! ПОКА ОРИГИНАЛЬНЫЙ АВТОР ЗАБИЛ НА ПРОЭКТ ФАНАТЫ ЕГО РАЗВИВАЮТ! Надеюсь mirrowel адаптирует и для Western Goods

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Cyanide41
Cyanide41 - - 4 comments

WOOOOO BABE
THAT'S WHAT I'VE BEEN WAITING FOR

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seven_or_9
seven_or_9 - - 207 comments

my days of using unpackable mre's seem to be over.. nice work <3

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ThaHou5Kid
ThaHou5Kid - - 46 comments

****** mre animation no more, praise lizzardman, what a chad <3

thanks bro

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jakepronto
jakepronto - - 50 comments

love it!

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_supermaX_
_supermaX_ - - 7 comments

Mod is awesome, but don't consider it rude, I want to suggest making an animation of taking on/off of NVG (like in call of duty)

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lizzardman Author
lizzardman - - 356 comments

Ye, was planning to make it too at some point. Dunno exactly when tho

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Aonestr
Aonestr - - 132 comments

Then i want to see a new animation for headlamp :)

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mooo1
mooo1 - - 25 comments

awesome

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Guest
Guest - - 693,809 comments

good work stalker!!!!! fck good job

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be‎rtㅤ
be‎rtㅤ - - 124 comments

wtf, finally good mre animations?!

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billwa
billwa - - 331 comments

hungry 10/10

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eAkman
eAkman - - 436 comments

Superb as always with your addons. Thank you!

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Matze1979
Matze1979 - - 69 comments

and another masterpiece from you! as always, good job 10/10

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Lynnh
Lynnh - - 46 comments

hot

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Lexus2411
Lexus2411 - - 132 comments

you are simply a master of your craft! I'm waiting for the updated backpack quick release system!)

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Adlez_Asleep
Adlez_Asleep - - 19 comments

Как всегда жжёшь, чувак!

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Motorolª
Motorolª - - 37 comments

Sublime!

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Ghstkng
Ghstkng - - 32 comments

Not sure about this but some weapons idle animation will be bugged and clipping the offhand when idling weapons, maybe it has something to do with static HUD FOV?

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lizzardman Author
lizzardman - - 356 comments

weird, never encountered anything like that. As a test you can try to delete "gamedata/scripts/z_enhanced_animations_hud_fov_fix.script" file, to see if the issue was caused by it or not

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Ghstkng
Ghstkng - - 32 comments

same issue even with hud fov fix script removed

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lizzardman Author
lizzardman - - 356 comments

dang
well, then it's caused by something else. There are no other scripts that modify game logic in this mod

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HatsuneMiku__
HatsuneMiku__ - - 18 comments

got same issue with HUD FOV, but when using medkit or bandage, everything else's fov seems not affected

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lizzardman Author
lizzardman - - 356 comments

can't say for sure what is causing this, so I'm just speculate with limited info I have

by default vanilla FDDA ignores any hud_fov entries in it's config files.

z_enhanced_animations_hud_fov_fix.script adds support for those hud_fov entries

FDDA Enhanced Animations mod for some reason adds hud_fov entries to some items.

This is why with this mod I included couple of files (mod_system_fddaea_medical_hud_fov_fix.ltx and mod_system_fddaea_food_hud_fov_fix.ltx) that remove those hud_fov entries via DLTX.

So I assume those possibilities:
1. modded exe are not installed which means DLTX not supported and those hud_fov entries are not deleted, so script forces those fov values during animations
2. you can delete this z_enhanced_animations_hud_fov_fix.script and then FDDA will work as it always works.
3. or some other mod conflict i'm not aware of

What anomaly version you have?
do you have modded exes, FDDA and Fdda Enhanced Animations by Mirrowel installed cuz they are required (just cheking)?
Do you have any other mods installed that modify food and medical animations?
Maybe you have mods that modify FDDA scripts itself?

Also if you have discord you can just ping me on Anomaly Discord server. Usually it's quickier to test and troubleshoot stuff there

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lizzardman Author
lizzardman - - 356 comments

Can you try updating one more time? I renamed config files that delete hud_fov strings from food and medicine items so that during DLTX they applied last.
In case if it won't help, do you have any mods that modify hud_fov? Like Adjustable Scope View for example? Or maybe something similar

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lizzardman Author
lizzardman - - 356 comments

try update to the last version. I think I found what was causing it

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lizzardman Author
lizzardman - - 356 comments

try update to the last version. I think I found what was causing it

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Ghstkng
Ghstkng - - 32 comments

Thank you for fixing the problem and sorry for the silence got a personal problem on my end that should be done for now

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BadaBoom_0325
BadaBoom_0325 - - 584 comments

Вот эти анимации просто превосходны! Правда, жалко из сухпая только галеты ГГ и жрёт, идея чавканья консервы из упаковки мне нравилась больше, но это мелочи.

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TYGRE
TYGRE - - 63 comments

THE BAG ANIMATIONS CANNOT BE SEEN, YOU ONLY HEAR THE DOLLY EATING, THE FORK THINGS ALL LOOK PERFECTLY BUT I CAN'T TAKE OUT WEAPONS OR OPEN THE INVENTORY

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lizzardman Author
lizzardman - - 356 comments

I didn't encountered this exact issue, so i'm not sure what might cause this, but just in case check if you have modded exe, FDDA and FDDA EA installed (links are in the description). It won't work without those mods

upd: also if nothing helps try to delete "gamedata/scripts/z_enhanced_animations_hud_fov_fix.script" file. MRE animation probably will look weird as a result, but I wonder if it will fix ur busy hands bug. I'm thinking that maybe there are some mod that also tries to modify enhanced_animations script?

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TYGRE
TYGRE - - 63 comments

YOU WERE RIGHT, I FORGOT THE LAST COMPLEMENTATION OF THE DESCRIPTION, EVERYTHING WORKS PERFECTLY AND WONDERFULLY. 10/10

A SUGGESTION; IT WOULD BE MUCH MORE IMMERSIVE TO SEE THE FOOD WASTE THAT WE LEAVE WHEN CONSUMING FOOD OR SODA, ENERGIZER, ETC.
COULD YOU DO IT OR IS IT A LOT OF WORK?

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