Originally a project to improve the base game, the Eranthis Project now hosts the Redux Mod, a recreated version of Dawn of War Soulstorm to include improved textures, models, maps, skyboxes, icons, ui, sounds and more! For the gameplay, Redux also provides a new armour system with larger armies, bigger maps and eventually some newer units. Be on the look out for any patches or updates.
Publicly announcing a Discord Server for the Redux Mod!
I will be announcing updates and changes to the mod more frequently here so you can be informed in real-time. Discussion is also available and I will try to be on as much as I can to help answer question and discuss what will be included in future patches. If this interests you, feel free to join.
The mod officially has a Patreon page which will be hosting early releases of developing builds.
Version 1.22 has had a lot of development and is proving to be bigger than expected. Here's what's in store:
1.2 Is taking longer than excepted and instead will be released as 1.17 with many features still being developed.
A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.
A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.
A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.
A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.
A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.
A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.
campaign artifacts get resetet on each mission right ? so they dont transfer tk the next mission etc.
Campaign artifacts are suppose to carry over to each consecutive mission. Every mission completed saves artifact data to your profile so the game remembers what you acquired prior, but that means that if you select a random mission in the campaign after a full run that isn't mission 1, you'll have all the same items as before. Starting on mission 1 afterwards will be like playing on a new slate.
so how exactly do now difficulty settings work in the campaign. i used to play on hard in the original because it was the only one that was fair ( 100 % health for me and opponent, the others made my units more resistant ).
Many more features have been included in the campaign difficulty. Enemies will take less damage from attacks (5% on hard and 10% on insane) and deal more damage (15% on hard and 25% on insane). Certain spawn times like enemy squads or base attackers will be more frequent if the difficulty is higher. Enemy AI will also have researches given to them automatically with Tier 2 research on hard and Tier 3 on insane.
Is there a way to change the Blood Ravens in campaign to have the original Blood Ravens badge?
Not without editing the physical textures.
Which file would I have to edit? You don't have to list them all, just give me tactical marine's texture for example and I can extrapolate from there.
data/art/ebps/races/space_marines/texture_shared/space_marine_unit_tactical.rsh, for example.
Thank you
Possible add shadows effects for unit?
If you mean generated shadows, those are already a feature.