Originally a project to improve the base game, the Eranthis Project now hosts the Redux Mod, a recreated version of Dawn of War Soulstorm to include improved textures, models, maps, skyboxes, icons, ui, sounds and more! For the gameplay, Redux also provides a new armour system with larger armies, bigger maps and eventually some newer units. Be on the look out for any patches or updates.

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Discord Server

News

redux

Publicly announcing a Discord Server for the Redux Mod!

I will be announcing updates and changes to the mod more frequently here so you can be informed in real-time. Discussion is also available and I will try to be on as much as I can to help answer question and discuss what will be included in future patches. If this interests you, feel free to join.

Join here!

1.36 Update

1.36 Update

News

A change of plans have been made for the Ogryn/Bullgryn promise of 1.36.

New Patreon and Early Release of Version 1.35

New Patreon and Early Release of Version 1.35

News 1 comment

The mod officially has a Patreon page which will be hosting early releases of developing builds.

What To Expect From v1.22

What To Expect From v1.22

News 1 comment

Version 1.22 has had a lot of development and is proving to be bigger than expected. Here's what's in store:

Version 1.17 Release Soon

Version 1.17 Release Soon

News 3 comments

1.2 Is taking longer than excepted and instead will be released as 1.17 with many features still being developed.

RSS Files
Redux Mod 1.36

Redux Mod 1.36

Full Version 1 comment

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Redux Mod 1.33 Patch (UPDATE 9/6/23)

Redux Mod 1.33 Patch (UPDATE 9/6/23)

Patch 3 comments

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Redux Mod 1.33

Redux Mod 1.33

Full Version 31 comments

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Redux Mod 1.25 Patch (UPDATE 9/11/22)

Redux Mod 1.25 Patch (UPDATE 9/11/22)

Patch 18 comments

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Redux Mod 1.25

Redux Mod 1.25

Full Version 20 comments

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Redux Mod 1.22

Redux Mod 1.22

Full Version 20 comments

A remaster of Dawn of War Soulstorm aimed for a new exciting gameplay experience accompanied by reworked visuals, sounds, maps and more.

Post comment Comments  (0 - 10 of 284)
Guest
Guest - - 693,813 comments

campaign artifacts get resetet on each mission right ? so they dont transfer tk the next mission etc.

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Eranthis Creator
Eranthis - - 448 comments

Campaign artifacts are suppose to carry over to each consecutive mission. Every mission completed saves artifact data to your profile so the game remembers what you acquired prior, but that means that if you select a random mission in the campaign after a full run that isn't mission 1, you'll have all the same items as before. Starting on mission 1 afterwards will be like playing on a new slate.

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Guest
Guest - - 693,813 comments

so how exactly do now difficulty settings work in the campaign. i used to play on hard in the original because it was the only one that was fair ( 100 % health for me and opponent, the others made my units more resistant ).

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Eranthis Creator
Eranthis - - 448 comments

Many more features have been included in the campaign difficulty. Enemies will take less damage from attacks (5% on hard and 10% on insane) and deal more damage (15% on hard and 25% on insane). Certain spawn times like enemy squads or base attackers will be more frequent if the difficulty is higher. Enemy AI will also have researches given to them automatically with Tier 2 research on hard and Tier 3 on insane.

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🦇Pachira🦇
🦇Pachira🦇 - - 490 comments

Is there a way to change the Blood Ravens in campaign to have the original Blood Ravens badge?

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Eranthis Creator
Eranthis - - 448 comments

Not without editing the physical textures.

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🦇Pachira🦇
🦇Pachira🦇 - - 490 comments

Which file would I have to edit? You don't have to list them all, just give me tactical marine's texture for example and I can extrapolate from there.

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Eranthis Creator
Eranthis - - 448 comments

data/art/ebps/races/space_marines/texture_shared/space_marine_unit_tactical.rsh, for example.

Reply Good karma+1 vote
🦇Pachira🦇
🦇Pachira🦇 - - 490 comments

Thank you

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Guest
Guest - - 693,813 comments

Possible add shadows effects for unit?

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Eranthis Creator
Eranthis - - 448 comments

If you mean generated shadows, those are already a feature.

Reply Good karma+2 votes
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