It has been well over half a year since we released the first Episode of Entropy : Zero - Uprising. Since then, the mod has gathered over 25.000 downloads with a ModDb rating of 9/10. Thank you all for playing and enjoying our mod! Since ModDB’s Mod of the Year is currently on-going, we would really appreciate it if you would consider voting for us!
That aside, let us get into it. This article is divided into eight sections:
- General information on Episode 2
- Reintroducing the cast
- New mechanics
- New weapon animations
- Advanced responses for Bec and Bloody
- New team members
- Media
- A glimpse behind the scenes
General information on Episode 2
Uprising’s second episode continues from the endings in Episode 1 in which Bloody was not killed. The player once again steps in the boots of the Civil Protection officer known as Victor-Sixty. Having sustained fatal injuries dealt by the Traitors, Victor spent several days recovering in a Combine pod.
Once recovered, he finds himself stuck in the height of the uprising, awakening only one day before Freeman’s arrival and Breen’s subsequent death.
Episode 2 is developed on Entropy : Zero 2 and uses a few of its features, such as the new enemy types and weapons.
Reintroducing the cast
With the exception of Victor, time did not stand still for Uprising’s cast. They all had to adapt to their surroundings. Here’s how they changed:
Bec is the one character with the fewest changes, he merely loosened up a little. Bec now uses Barney’s animation set, making him move more fluently and no longer fire from the hip. This change was made to set him apart from the other Civil Protection units, as well as humanizing him more.
Bloody once again returns, now bloodier than ever, this time carrying an MP5k as well as a shotgun. Over time, he has started to collect reserve health vials and batteries to help him survive in the harsh conditions of the war-torn streets.
The Traitor Lead reappears as the main antagonist of the game. Only this time wielding a weapon unique to her: the AR-M1 - a modernized version of the AKK.
She also uses Alyx’ animation set and her visual design has slightly evolved to be more distinct.
New mechanics
This is where it gets interesting. We have taken a few liberties with Entropy : Zero 2’s gameplay. Here is a video showcasing some of the new features:
The health vial feature fundamentally changes how health vials work. Instead of being immediately consumed, health vials are now stored in the player’s inventory and can be instantly consumed by pressing a special key (default bind is X). This enables far more aggressive playstyles, since it is now possible to heal directly, without needing to look for health in the middle of a fight. There is a limit, however. Players cannot carry more than five health vials at the same time.
Another newly introduced mechanic was added to the stunstick: since the stunstick and the kick share the same function as a melee weapon, the stunstick has been given another role as a utility tool. The stunstick can now overcharge certain devices, which can be useful when solving puzzles or exploring.
Last but not least: explocrates! These crates contain explosive items and as such explode when shot, but only when shot! Breaking them using either the kick or the stunstick will reward all the volatile weaponry one could dream of!
New weapon animations
For the second episode, we wanted to make full use of EZ2’s new animations, while still retaining some of Victor’s identity. That is why we got Cyonsia, the lead animator for EZ2, to reanimate the MP5k and revolver in a way which resembles the original animations seen in the first episode.
Advanced responses for Bec and Bloody
One missed opportunity in Episode 1 was the lack of interaction between Bec and Bloody, but that is to change! Since the player will spend a lot of time with both of these characters simultaneously, we expanded the response system of these characters. They will now respond to each other (confirming or disagreeing), call out more enemy types and pay more attention to Victor.
Bec’s response system now features 175 voice lines (in comparison: Episode 1 only had around 80) and Bloody, previously only having 49 voice lines in his response system, now has 103 lines, with more to come!
These responses are also affected by a dynamic system we call “BTS”. If the player has a high BTS, Bec and Bloody will act differently than they would if the player had a low BTS. We have not yet decided how much we will share about this system, as it is rather huge, so for now we will leave it up to your speculation!
New team members
To suit the needs of the expanding scope of this episode, we have elected to get new team members on board. Please welcome Clatronix and Critfish, our new mappers and texture artists!
Clatronix has been one of our best playtesters and contributors ever since early 2021, showing a deep understanding and passion for the project. He has been a huge help during Episode 1’s development and is now continuing this habit in a more official manner.
Critfish worked together with Filipad on earlier mapping projects and has displayed a great skill at detailing maps in City 17’s style as well as understanding fun gameplay, which is why we couldn’t decline when he approached us.
Both of them have already contributed several things, some of which were already shown (the explocrate, for example). Since both of them have talents in art-passing, this means that you will be able to expect a more consistent visual quality in Episode 2, below you can see how some of that can look.
Media
A glimpse behind the scenes
Sadly, since we have been occupied with other things, we still have not been able to work on the developer commentary playthrough. We might find the time for it if we scored a place in the top 100 in mods of the year, though! ;)
In the meantime, you can enjoy this playlist of behind the scenes videos which were created during Episode 1’s development, if you haven’t already seen it!
Thank you for reading! We hope to see you again in the next one, whenever that may be...
Hell yeah!
Oooh, good.
Hell yeah
Will the first episode be bundled with the second when it's released?
This isn't planned currently, as Episode 2 runs on EZ2 while Episode 1 doesn't. Porting them to the same sourcemod would require a lot of work. There might be a definitive release later down the line which does exactly this, though. We'll see.
Understandable cause then you would have to redo certain things in Ep1 with assets from EZ2 like the animations and hud elements. But it will be worth it for a definitive version.
Nice!
this mod feels cool!
Awesome
I can't lie, the unexpected update provides a lot of interesting new things, I'm glad that the mod is still going strong with new features :D
Let'sgo!!!
This is aweosome
Spicy!! Keep doing a great work team!
Will there be multiple endings like episode one?
So there is a "Canon Timeline" then? The first episode had branching paths.
Fantastic news!, one question, are we going to use the default hl2 pistol or are we going to use the gauss pistol from ez2?
This looks like a serious step up from episode 1, I'm most interested in the BTS
I'm guessing this is an expansion on the "water" system of ep1 where the higher BTS you get the more loyal you are to the combine. If this is used to its fullest and affects the story itself I would be AMAZED! I am really looking forward to this sequel, Keep up the good work, and know we support you!
Looking great so far, Traitor Lead looks so epic with her new weapon! Voted for you guys for mod of the year, hope you guys win!
Please update the civil protection view models the ones that are used in EZ1 and uprising always were an eyesore because of the low detail. The civil protection arms from hl alyx would be a good contendor.
Will Episode 2 be released on the workshop or as a sourcemod for EZ2? Y'all did the best work I've ever seen done with the main menu in this franchise, especially in storytelling, and I think it'd be a shame if you can't do that for the sequel if it's an EZ2 bonus map campaign.
Thanks! It will be a sourcemod. The workshop is too limiting for the scope we have in mind
People suck. But this mod is amazing!
How many episodes will be ?
G:\Steam Games\SteamApps\common\Uprising
G:\Steam Games\SteamApps\common\Entropy Zero
I have Uprising installed in the same directory as all my Steam games and where Entropy Zero is installed and I cannot get Uprising to show up in Steam. I have deleted the unzipped folder Uprising.1 after removing Uprising from the unzipped folder and made sure it is there. I have logged out of Steam, shutdown and rebooted and logged back into Steam and still "nadda" "nothing" "zilch" "zero" evidence of Uprising to be found in Steam. And, it is not hidden. What to do. I really want to play Episode 1.
The correct is:
G:\Steam Games\SteamApps\sourcemods\Uprising
HOLY *** RAPING CHRIST THIS LOOKS AWESOME
looks great! i especially love the fact that you can heal mid-battle now, i look forward towards the release!
Wait, so is the traitor ending on EZU Episode 1 not canon? or will you have the chance to choose which of the endings to continue.
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