Dominate the 18th century on land and sea. Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment — a time of political upheaval, military advancements, and radical thought.
ON THE NEW MAJOR UPDATE FOR THE AIO PACKS
The previous two versions are now unsupported.
Fixed some bugs that could lead to CTD because of DLC garrison units.
Originally, I wanted to make a vanilla garrison mod and optional packs with units from other mods. Sadly this was not very practical and decided to release my mod as an AIO. From now on there will be vanilla units and units from SwissHalberdier's mod and Adrian74's mod.
This means that my mod now adds garrisons but on top of that it also adds new many new units for every factions.
As of the new AIO Release there are two versions.
-The LITE version should be compatible with every mod (except other garrison mods or mods that have their own garrison system) This version does not make any change to the unit rosters and no custom units will spawn as garrison units. (AUM and Adrian's booster packs are thus not included in this version)
-The FULL version is more accurate but not compatible with any mod that edit the startpos.esf. In order for my mod to be compatible one would have to add the changes I made in the region_resources table, in the resource array in startpos.esf (with an esf editor) and in the UPC (localisation) file.
With the new AIO release I added my selection of vanilla balanced units from the very popular Additional Unit Mod by SwissHalberdier and the booster packs from Adrian74. (FULL VERSION ONLY)
Here are the new units for the Barbary States, the Mughal Empire, the Maratha Confederacy and Morroco. (These are just a sample of the new units, not the full roster which is larger)
And here is a sample of some of the new units for these factions.
There are many more new units in the FULL version of my mod. For the Additional Unit Mod you can find nice visual in the AUM page on Moddb and Total War center. Go check Swiss Halberdier's excellent unit pack (not all of his units are included in my mod, some of them are not !)
Today we released a bugfix for RotR 1.2. It fixes the random campaign crashes and the unwanted disabling of late-era ships.
Today's blog is all about Poland! So take a look at what will be in our next upcoming update.
Hi to all! Welcome to my second mod news article for 2024. I deleted all of my past articles so we can get a fresh start on up-to-date news on my mods...
This is our newest blog on the road to the Rise of the Republic v1.3 release.
Second and possibly final version of this mod. Updates to diplomatic relations, start date, family trees.
Drop this patch into your data folder if you just want to add better range and accuracy to VANILLA or ANOTHER mod. Don't use with the Rifled Barrels mod.
Russo-Turkish War (1877-1878) Franco-Prussian War (1870-1871) Red River Rebellion (1869-1870) Austro-Prussian War (1866) Third Italian War of Independence...
Corrected an issue where some units from AUM could hide in long grass. (For FULL VERSION ONLY)
The FULL verison of my mod with new units on top of the new garrisons. Not compatible with most other mod except all the mods that change only the visuals...
LITE VERSION of my mod / tweak. Only include vanilla changes and more compatible but less accurate.
i'm begging you, please napoleon total total war vanilla will fix the units of the small states, especially the units of the crimean khanate, please make a mode that will fix the units of the crimean khanate vanilla, because the crimean units look like Russians. whereas the Crimean khanate was an Ottoman vassal state, please
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We need a new American Civil War mod. Please someone make this happen.
Sorry I did not want to report I mistakenly touched it
Bonjour, je cherche des informations, je ne connais pas trop votre système de discussion ici alors soyez indulgent.
Mon sujet est Empire Total War et j'ai des besoin très précis.
Pouvez vous m'aider ?
Merci
is it possible to combine your mod and High Definition Graphic Pack Terrestria Orbem,
wrong tree textures
theoretically yes, but currently not high on my priority list.
I too don't consider fixing my mistakes a priority.
be pretty cool if you emported the detonation effects from NTW to ETW