The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the Ubisoft Montréal development team for use in Far Cry 2. A reworked and modified version of the Dunia Engine is used for James Cameron's Avatar: The Game. Assassin's Creed II and Assassin's Creed: Brotherhood also use Far Cry 2's vegetation technology, though they don't use the Dunia Engine itself (instead opting to run on Anvil). Dunia means "world" or "earth" in Arabic, Farsi, Bengali, Hindi, Urdu, Swahili and Malay languages.
I always liked the E3 presentation more than the final game and thought why not try to recreate it. As I worked slowly it took about 1.5 years. I wanted to recreate not only this location but to recreate the atmosphere of 2011.
Looks like Far Cry 3 is going to feature a map editor similar to Far Cry 2, based on information which has been leaking out.
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indonesia :: dunia kok sama kyk bahasa indonesia
english :: why dunia speaking like indonesia
Does any one know whether the Dunia 2 engine has real time GI/Radiosity implemented for point lights as well as for sunlight/skylight/moonlight?
Dunia 2 engine uses global illumination technique, what they have called as "Deferred Radiance Transfer Volumes". You can read about that here: Engineroom.ubi.com
Many thanks, will be an interesting read.
How can i get this?
Wow i was way wrong, by the way can someone put far cry 3 in the GAMES catagory?
Where can I get modding/dev tools for this engine? I noticed a lot of modsand addons for Far Cry 2, how wre they made?
Tools for this engine were never released. There's a very limited map editor though. The only thing I found that could be considered a mod was a tweak to files for the editor that adds more objects from the game to the editor.
"Dunia" also means world in Bengali language
And "world" in Indonesian too :D
Not Indonesian, but Malaysia.
دنيا in arabic