Yeee haawwww, this mod adds a custom animated Winchester 1892 to the zone that uses 357 ammo. This does not use TAZ animations! It is a new set!
Note going forward: I will not be putting separate patches in for wpo or anything else anymore, it will already be included in the mod by default.
Not doing long descriptions anymore. This mod adds a custom-animated Winchester 1892; you can find them on rookies typically of the Bandit, Renegade, Clear Sky, Free Stalker and some other poor people factions. Being able to pack 12 rounds of 357, this weapon will sure put the hurt on anything you shoot. This mod comes out of the box with support for WPO and enhanced recoil.
It is able to use the pso-1 scope for the long funny tube scope. I didn't want an extra scope being added just for this gun because le cylinder meme scope can just use a pso-1 and prevent bloat.
Have some screens:
![Winchester1892PART1]()
![Winchester1892PART2]()
My shaders are kinda messed up, so dont judge the model/texture based on my screens alone, go in game and look yourself.
Credits:
Sedzhimol: Giga chad animations work, sound work, getting it into the game.
Juan: Being a chad and doing bumps/ltx/icons and all the stuff that makes the weapon fantastic.
Me: yeah
Lucasncolombo: Original files Nexusmods.com
Reserved. If you have issues, please specify. Thank you. Gamma users may need to delete a script inside the scripts folder for this to work 100% with the mod. Let me know if you have issues.
Yee haw Pardner, time for some cowboy runs
yeehaw
Partner, cowboy all buttstuff all the time. Drunk outlaw for quality Saloon degeneracy instead of cowboylove. Lever gat so LARP is 110% with Schofield
The zone aint big enough for the two of us.
American boy уеду с тобой.
yehhaww
finally! yoink!
please made a m1 garand
Coming in big steps!
You cheeki your last breeki, pardner!
HELL YEA BROTHA , old gun enjoyers eating good!
Deliciously scrumptious
Let's do this Texas style!
awesome
textures could use some work.
My shaders are kinda messed up, so dont judge the model/texture based on my screens alone, go in game and look yourself.
i posted this comment after testing the gun with vanilla shaders.
Def. not the best textures in the world.
Awesome
Thank you
Hey, buddy-where's my Remington 1875 revolver? it just has to be included with this rifle! (kidding)
As always, great job friend, thank you! 10/10
planning on it! I love old revolvers!
Red Dead Stalker, great !
Stalker New Vegas
Lol, I just saw a Guest comment deleted after getting a single minus vote, bruh
That system sucks! And probably newbierus disliked my commentary himself.
What is this thing with newbie_rus? Did I miss something? If its about whats going on in Ukraine, i dont care. This is a modding website
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10/10 already stalking with it.
But it would be awesome to have an upgrade kit to have piccatiny rails, so I could attach a red dot or other scope.
Something like this:
Marlinfirearms.com
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::Load::<lambda_f63366a1e4d3e064d01cfd5f7697b18a>::()::<lambda_8ff847804b34679ea0a148a1fcb21e5d>::operator ()
[error]File : Xr_ini.cpp
[error]Line : 366
[error]Description : fatal error
[error]Arguments : Duplicate section 'wpn_winchester_snd_shoot' wasn't marked as an override.
Override section by prefixing it with '!' (![wpn_winchester_snd_shoot]) or give it a unique name.
Check this file and its DLTX mods:
"d:/games/s.t.a.l.k.e.r anomaly\gamedata\configs\system.ltx",
file with section "sound_layers\wpn_Shotgun_sounds.ltx",
file with duplicate "mod_system_wpn_winchester1873.ltx"
stack trace:
I have a similar problem, in my self-assembly, the Winchester addon conflicts with the latest version of JSRS 5.2, I’m now thinking about how to solve this problem.
Sorry for my crooked English, I used Google translator
I am having the same problem any progress?
Guys any progress ? Maybe a patch ?
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For ***** sake it's not a sniper rifle!
kind = w_sniper
This!
kind = w_rifle
Textures are fine!
Sweet weapon...awesome job Bill and Co.
edit:
WinchesterModel1873_Furniture_D.dds make it more like tex_type56_1.dds
It's just too clean and machine made looking. Same with the icon...it's too new and nice make it look cartoony or fake. Still awesome release!!!
Reduce the texture(WinchesterModel1873_Furniture_D.dds) temp and brightness, it's fine then!
Icon: reduce the highlights and shadows to make it more STALKER...darker. it's too bright.
Furniture texture; reduce the temperature or hue to make it less cartoon. I made mine less red like the type weapons. Paint.net is fast. Gimp more subtle control.
Thank you bamah. Are you an active playtester by chance? I need you bad before releases
idk if this is available for GAMMA (or if it is idk what is wrong with my game) but I crash upon loading a save (I have not tried making a new save to see if it works).
The crash:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/stalker anomaly\gamedata\scripts\uni_anim_core.script(62) : functor
LUA error: c:/stalker anomaly\gamedata\scripts\uni_anim_core.script:62: attempt to call field 'get_jam_status' (a nil value)
If there is a fix please let me know and I will forever be grateful
Also... I never installed DLTX. ngl for mods that say DLTX I straight up ignore them and it still works, and for some reason I believe GAMMA installs that for me but I legitimately doubt it. I am no programmer or coder of any sorts, just your average below room temp IQ gamer. If all it takes is installing DLTX also let me know please
for me i cut and paste in another folder this file "uni_anim_core.script" and stop crashing (until now at least, playng for like 40min and in my already save)... i cut/paste because if the crash keep going on, i can just move the file again to the folder mod
i dont found a winchester yet, so idk if the game will crash when i find one
uptade: until now i didnot get a crash, but everytime i try equip saiga "nerd" or "dushman" i got bugged when equipped (the others saiga are normal), idk if its bc of the mod, but if you do the same and got the same bug, pls tell here :)
Hi, I use gamma and have deleted the unim_Animation... script. This, however, completely turns off my ammo counter. This happens with every mod where I have to do this. By any chance, does anyone know of a workaround perhaps?
Imgur.com
SOLVED;
Delete this script as well.
ammo_check_mcm.script
---------------------------
Fatal Error
---------------------------
Expression : <no expression>
Function : CInifile::Load
File : Xr_ini.cpp
Line : 789
Description : fatal error
Arguments : Attemped to override section 'freedom_professional_primary', which doesn't exist. Ensure that a base section with the same name is loaded first.
stack trace:
Press OK to abort execution
---------------------------
Aceptar
---------------------------
i dont know what to do bro
Is it okay if I add this and the FG-42 to UGP? I'll give credit and all as I always do
Sure
Hello, the mod is amazing, I would also like to have a Winchester model 1887 shotgun (I apologize for my English)
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Hello, thanks for your beautyful mod.
I am trying to understand how to integrate it with the most common modpacks and in regards I noticed an ammo_check script which is different from Ishmaeel version and Raven MagsRedux version.
Where is this script coming from? A new ammocheck mod?
Or Did you modified yourself and what is it for, might I ask?
Many thanks
i am not sure if i am the only one, but i have not seen a single one of these rifles unfortunately. is there a possible fix for this by chance?
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Any idea why the scope does not work in GAMMA? Can't add it to the rifle, tried with the ps01 from the item spawner, none of the scopes work.