EPISODE INFORMATION

  • New episode containing about 10 to 12 maps.
  • Singleplayer only.
  • Much more focused on exploration than fast-paced gaming.
  • Some new art. Some modified art to refresh the player's mood.
  • No new elements (new enemies, weapons, etc.) that require engine modifications.
  • Elaborate storyline: The real Lo Wang, forgotten by the world and living the rest of his life in the countryside (incidentally, a pseudo-Lo Wang with a boring sense is out there somewhere), receives a call to rescue some young men who attempted a reckless invasion of a small island in the east where Zilla is building a base. He sets off by himself to the island (the game begins here). The rescue mission soon fails, and Lo Wang is back to his usual carnage for his own survival (and for his own amusement) ...that's all I have to say.

LEVEL INFORMATION

  1. seashore (99% complete)
  2. into the base (99%)
  3. fall to the lower layer (99%)
  4. return to the upper (99%)
  5. ground battle (95%)
  6. seashore2 (40%)
  7. Abandoned Temple(99%)
  8. village (5%)
  9. Sushi restaurant (5%)
  10. Zilla's secret base (0%)
  11. final fight (0%)
  12. secret level (30%) (All the above are temporary names.)

CONSTRUCTION

  • Levels made from scratch
  • Software: Mapster32 (SWScriptset for Mapster32), Paint Shop Pro 9

All contents are subject to change.

!!WARNING!!!

As with the original game, it contains strong mature content, so please refrain from playing it if you are highly sensitive.


This is my first map and therefore my first episode. It's amateurish, personal, weird, unfinished, and buggy, but if a few gamers can enjoy it with a grin on their face, it's a success for me. While whipping my old body with presbyopia, I hope to complete it within six months...at the latest.

Note: I apologize for so many strange descriptions as my English is not good at all.

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Post comment Comments  (0 - 10 of 34)
TheNate
TheNate - - 72 comments

Will this be compatible with GDX and Raze?

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🦇Pachira🦇
🦇Pachira🦇 - - 490 comments

I like the new death animations you are adding, would it be possible to have them and the vanilla ones too play randomly? That would be awesome for variety.

Especially if you release an addon so you can have those animations in the original game as well.

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hxixdxy Creator
hxixdxy - - 35 comments

Add-on for the original game........
I'll consider it once this episode is successfully completed. It's impossible to make it random, SW doesn't have many mods unlike Duke3D or Blood, right? The reason is that you can't modify it freely. So my mods only do what the original game can do, with the exception of skybox........
Thank you!

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beamy_donut
beamy_donut - - 1 comments

Looks real good! Just 100%cented Shadow Warrior on Steam, so this Episode could offer something new! Sadly I will never be this talented with the Editor ;)

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hxixdxy Creator
hxixdxy - - 35 comments

Thank you!

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Guest
Guest - - 693,894 comments

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rapappa_the_pepper
rapappa_the_pepper - - 30 comments

It's good to see this game still get love and work done for it. :)

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hxixdxy Creator
hxixdxy - - 35 comments

Well, it wasn't that popular. But I love the original 3D Realms' style, and each game is unforgettable. Thanks!

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LithTechGuru
LithTechGuru - - 420 comments

Which level editor do you use for Shadow Warrior 1997? The original DOS one?

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hxixdxy Creator
hxixdxy - - 35 comments

No, I have not touched the Dos version. I don't know much about editor, but I use Mapster32 (SWMapster32?) with "SWScriptset for Mapster32".

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LithTechGuru
LithTechGuru - - 420 comments

Do you have a link to SWScriptset for Mapster32?

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hxixdxy Creator
hxixdxy - - 35 comments

I found it on the duke4.net forum. I don't know if I can post a direct link to the file, so here is the URL.

forums.duke4.net/topic/11406-shadow-warrior-scriptset-for-mapster32/

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