Reanimation for the BaS SR-2M, including some tweaks to the models. Requires modded EXEs and BaS, should be compatible with GAMMA/EFP.
What's this mod do?
This mod overhauls all the regular animations for the SR-2M, as well as adds new mag check animations for Mags Redux users, and a unique unjam animation.
Requirements:
Preview:
Credits:
- Radon226 - Provider of the tutorial that taught me Stalker animation modding
- BarryBogs - Helped with (LOTS) of troubleshooting and feedback
- BaS Team (Mich, Mortan, SiberCat, and YungPr1nce) - Source of the original Boomsticks and Sharpsticks addon
Changelog:
(V1.0.9)
- Fixed Leupold and PN23 positions
(V1.0.8)
- Corrected motion marks (X-ray engine is so good :D)
(V1.0.7)
- Adjusted ADS positions to remove needless rotation
(V1.0.6)
- Adjusted the KP sight model to remove the gap around the lens
- Removed the version number from the folder name as it was causing GAMMA users issues every time it changed
(V1.0.5)
- Fixed the KP sight on SR2_M1
- Adjusted fire_point (muzzle flash shouldn't clip through the gun while ADS anymore)
- Adjusted shell ejections
(V1.0.4)
- Attempt #3 (hopefully final) at patching the crash
(V1.0.3)
- Attempt #2 at patching the crash (more of a bandaid fix because I'm stumped as to why it's happening)
(V1.0.2)
- Magcheck/inspect sounds should now work
- Attempt to patch a crash some people have ran into
(V1.0.1)
- Added support for the Mangun's SR2 variant (plus minor model tweaks)
(V1.0.0)
Got issues or ideas?
Feel free to contact me on Discord (Synd1cate#1273) or leave a comment. I can't guarantee I can help, I'm neither a coder nor a modder, just a regular ole animator, but I can try at least :^)
The reanimation is cool, I just have to think about how to pull out the model of this weapon, because I don’t play with a boomstick
this reanimation, although cool, deletes the mangun variant of the sr-2 from the most recent bas
My bad, I'm not sure how I missed it 😅
I'm out busy today but I'll see if I can't push out a patch later tonight. Until then I'd just keep the mod disabled
Very nice reanimation for a nice gun. Thank you!
FATAL ERROR
[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : player_hud.cpp
[error]Line : 462
[error]Description : model has no motion [idle], section wpn_sr2_m2_hud
[error]Arguments : dynamics\weapons\wpn_sr2_m2\wpn_sr2_m2_hud.ogf
Nice, I wish you can help the community participating in the big "reanimation" project in the anomaly / gamma community.
Very well done, congratz, great work
no promises haha, I'd like to but the motivation mostly just shows up when it wants to. so I could have a new set finished in 2 weeks, or it could be another 6 months lol
hmmm, im playing with GAMMA. the animation is fine but there is no sound when inspect tho. I also have this problem with the SAIGA in GAMMA
Same here, GAMMA mag check no sound.
that's weird, are there any errors in the console about it? (e.g "cant find sound weapons/sr2m/magcheck")
There is no error message. same as the Saiga in GAMMA.
Found the solution: just changed it to scripted_snd_ammo_check, and it will work for GAMMA.
Inside the config?
Yes
gotcha, i'll test it out tomorrow and see about maybe patching it
Thank you
can you show me what exactly file do i need to edit to make the saiga inspect sound?
Under \GAMMA\mods\Syn's Saiga Reanimated\gamedata\configs
Open the file named mod_system_saiga12s_m1_syn. Change the line 16 and 17 to the follow:
scripted_snd_ammo_check = weapons\saiga_eft\magcheck
scripted_snd_ammo_check_empty = weapons\saiga_eft\magcheck
You can also edit the mod_system_saiga12s_m2_syn file too.
very much appreciate it! thanks man
edit: thats me, on another computer lol
please made metro kalash
I'm not well versed in adding new weapons, just existing ones. Maybe if I learn how
Hey folks, sorry about the trouble with Mangun's SR2, it should be fixed now! Let me know of any issues :^)
Sorry, brother, your reanimation looks very cool, but I won't be using it.
The realistic (properly trained) way to handle this gun when reloading from empty would be keeping the right hand on the grip and using the left to work the charging handle. That way shaves off about half a second of getting back in the fight. Which can be the difference between life and death in a gunfight.
BTW I'm a firearms instructor IRL with about two decades of experience, so feel free to PM me if you want any advice about guns.
P.S. I won't be rating your addon, because while I don't like it, it's obvious that you put hard work in it and I don't want to downrate it.
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In the post-Soviet space, few people know how to handle weapons. It's strange that you didn't notice our gun legislation. It rather becomes strange to me when a person on the contrary knows such subtleties.
Especially the CP-2M, which is only available to the ******* elite in special law enforcement agencies
I live in the post-Soviet space, Hungary, which was a vassal state until the fall of the Soviet Union.
But the thing is, I think anyone with two brain cells to rub together would at least learn the general principles of gun handling before going into the Zone.
But that's just my opinion. It's a role-playing game, and the best thing in that is that everyone can play it the way he/she likes it. As I said, it's a very nice reanimation, it just doesn't fit my role-playing style. It may fit yours. That's perfectly fine by me. I wasn't criticizing. I was just offering my knowledge in case the creator wants to make animations with professional gun handling.
>which was a vassal state until the fall of the Soviet Union.
But this is not relevant at all. The game is not about Hungary and I absolutely do not know what is happening there at the moment
>It's a role-playing game
Exactly. And there are already too many advanced animations and weapons.
>I wasn't criticizing
I personally don't care, I'm not a developer. I don't put downsides to anyone here. People have forgotten a bit that these are just comments that do not affect anything if it is not a feedback about an error.
Ultra cringe
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Soooo good m8 love em!
Getting this error: model has no motion [idle], section wpn_sr2_m2_hud
Heyo- try out the new patch I just released
It's honestly really dumb what was causing the issue, I just straight up forgot for some reason to export the crouch walk animation and didn't notice despite checking it 3 or 4 times. Hopefully everything goes smoothly with this update haha
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] .../anomaly-1.5.1\gamedata\scripts\unjam_motion_mark.script(4) : func_or_userdata
LUA error: .../anomaly-1.5.1\gamedata\scripts\unjam_motion_mark.script:4: attempt to index a nil value
Help
Requires the latest Modded EXEs.
Hello, tried fixing the third person view of the gun (Shell_point) and (Fire_point) but my applied settings wont take place, Maybye the dragable hud editor dont work with non vanilla weapons? Do you have any advice? Great animation either way.
Have you added the changes to the config file or just hit the "apply" button? 🤔 The apply button just outputs the changes to a new file, without applying them to the config
I have it in the ltx folder that is supposed to make the changes "permanent" and other guns ive changed stay that way, weirdly enough only some changes such as the point of fire from the first person perspective take place on your mod while the other settings do not.
I'm not sure what you mean, how do you have it set up?
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