Learn about the Heating Vat, Resin, and Homestead Updates.
This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!
Read about the addition of Bronze Tools & Weapons into the economy.
Read about the addition of Dire Ravens and Deadwood Trees to the Pre-Alpha.
This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!
This devblog takes a closer look at the development process for the new Windmill structure.
Become a prisoner- err, I mean a playtester for our turn-based prison survival game!
This week we are showing you some Logo Concepts we've been working in.
Read more about our creative process behind the making of the gangs, their members, and quests!
Points of interest, Seasons, Weather Events, and Workbench Design.
SourceWorld is a new project focused on Multiverse theme, featuring procedural level generation. Currently being developed by 2 people from newly made...
Two important pieces of news packed into one article! Our new roadmap and latest Dev Diary on Campaign Squad Management!
Time for your sentence, play our updated public demo now!
Read about features in the upcoming Major Test for Anvil Empires.
Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!
3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...
This devblog is an update on the features coming to Pre-Alpha like Sawbucks, Powered Saw Mills, and Cisterns.
Time to begin your sentence, play our public demo now!
The Early Access phase has now come to an end, prepare for the Civil War!
This devblog explores how to build water infrastructure for your empire, including Aqueducts and Canals.
Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech.
Want to participate in the Pre-Alpha? All the information you need is here.
In this Devlog we will talk about the development of our game and what we did until now in Unity
In this DevBlog we will talk about art and the creative process we had at the beginning of this project.
Find out what Anvil Empires (from the developers that brought you Foxhole) is all about!
In the past week, we added narrative bookends, implemented voiceover for improved dialogue, refined level details, and updated main menu graphics. Our...
Read more about the changes we made thanks to our community!
We’re fast approaching the end of Early Access, here’s what’s to come and everything that was accomplished.
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