Tag "Devblog"  (0 - 30 of 731)
Devblog 12 - Heating Vat, Resin, and Homestead Updates

Devblog 12 - Heating Vat, Resin, and Homestead Updates

News

Learn about the Heating Vat, Resin, and Homestead Updates.

Devlog #6 Character Concepts and UI Flowchart

Devlog #6 Character Concepts and UI Flowchart

News

This week's progress on Tomb of Viriatus! First character designs and UI Flowchart!

Devblog 11 - Bronze Tools & Weapons

Devblog 11 - Bronze Tools & Weapons

News

Read about the addition of Bronze Tools & Weapons into the economy.

Devblog 10 - Dire Ravens and Deadwood Trees

Devblog 10 - Dire Ravens and Deadwood Trees

News

Read about the addition of Dire Ravens and Deadwood Trees to the Pre-Alpha.

Devlog #5 - User Interface Studies

Devlog #5 - User Interface Studies

News

This week we have User Interface Studies to show, this includes a Starting Menu concept as well as other off game screens!

Devblog 9 - Windmill Development Process

Devblog 9 - Windmill Development Process

News

This devblog takes a closer look at the development process for the new Windmill structure.

New playtest!

New playtest!

News

Become a prisoner- err, I mean a playtester for our turn-based prison survival game!

Devlog #4 - Logo and Icon Studies

Devlog #4 - Logo and Icon Studies

News

This week we are showing you some Logo Concepts we've been working in.

Dev Journal #4 - Gangs and NPCs

Dev Journal #4 - Gangs and NPCs

News

Read more about our creative process behind the making of the gangs, their members, and quests!

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches

News

Points of interest, Seasons, Weather Events, and Workbench Design.

Demo is on the way! - Game Mechanics Progress, New media

Demo is on the way! - Game Mechanics Progress, New media

News

SourceWorld is a new project focused on Multiverse theme, featuring procedural level generation. Currently being developed by 2 people from newly made...

Updated roadmap & Dev Diary #3—Campaign Squad Management Preview

Updated roadmap & Dev Diary #3—Campaign Squad Management Preview

News

Two important pieces of news packed into one article! Our new roadmap and latest Dev Diary on Campaign Squad Management!

Updated demo & Steam Endless Replayability Fest participation!

Updated demo & Steam Endless Replayability Fest participation!

News

Time for your sentence, play our updated public demo now!

Devblog 7 - Major Test on Dec 15

Devblog 7 - Major Test on Dec 15

News

Read about features in the upcoming Major Test for Anvil Empires.

Scorched planet major update!

Scorched planet major update!

News

Discover the new content of this major update with new features!

Devblog 6 - Large Worlds Prototype, Animal Breeding, Donkeys, and More!

Devblog 6 - Large Worlds Prototype, Animal Breeding, Donkeys, and More!

News

Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!

The seeds of the Civil War

The seeds of the Civil War

News

Learn more about the concept of the Civil War in this devblog.

#3 Wings of Courage Devlog - Game Systems and Atomic Parameters

#3 Wings of Courage Devlog - Game Systems and Atomic Parameters

News

3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...

Devblog 5 - Sawbuck, Powered Saw Mill, Cisterns, and more

Devblog 5 - Sawbuck, Powered Saw Mill, Cisterns, and more

News

This devblog is an update on the features coming to Pre-Alpha like Sawbucks, Powered Saw Mills, and Cisterns.

Demo back up & we're part of the Polish Constitution Days!

Demo back up & we're part of the Polish Constitution Days!

News

Time to begin your sentence, play our public demo now!

Full release and a word from the team

Full release and a word from the team

News

The Early Access phase has now come to an end, prepare for the Civil War!

Devblog 4 - Aqueducts, Canals, and Power

Devblog 4 - Aqueducts, Canals, and Power

News

This devblog explores how to build water infrastructure for your empire, including Aqueducts and Canals.

Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech

Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech

News

Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech.

Devblog 2 - Pre-Alpha & Seasons

Devblog 2 - Pre-Alpha & Seasons

News

Want to participate in the Pre-Alpha? All the information you need is here.

DevLog #3

DevLog #3

News

In this Devlog we will talk about the development of our game and what we did until now in Unity

Devlog #2

Devlog #2

News

In this DevBlog we will talk about art and the creative process we had at the beginning of this project.

Devblog 1 - Anvil Empires

Devblog 1 - Anvil Empires

News

Find out what Anvil Empires (from the developers that brought you Foxhole) is all about!

Devlog #3 - Final Touches Before Launch

Devlog #3 - Final Touches Before Launch

News

In the past week, we added narrative bookends, implemented voiceover for improved dialogue, refined level details, and updated main menu graphics. Our...

Dev Journal #3 - Player-Based Changes

Dev Journal #3 - Player-Based Changes

News

Read more about the changes we made thanks to our community!

Full release on May 2!

Full release on May 2!

News

We’re fast approaching the end of Early Access, here’s what’s to come and everything that was accomplished.

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