The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly, killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control. No one believes they exist. No one but you.
Following up on MOTSNUP and TODOA - Edition of Magnitude, the time has come to commemorate the 20th anniversary of Nihilum (11th anniversary of its release) in 2024 with an ESRGAN/krea.ai-upscaled DDS texture pack for the DirectX 10 renderer - recommended to be used in conjunction with the New Vision textures, HDTP models, unifiedDeusEx UI upgrades and the Helios Texture Overhaul upscaled textures.
(These mods are not automatically included in the DXN download because the combined filesize would be quite enormous, and most people have these mods or a combination of them already installed)
The 20th Anniversary Upscale also features the following changes:
However, not all of the original textures have been upscaled for a variety of reasons (e.g. datapad images not warranting it in my opinion, some textures just being plain text on a single-color background, textures from the common TITAN.utx package having been upscaled by other mods already etc.), while some have been replaced or altered from the previous releases. Most of the original hi-res DDS textures that were already included in the original 2013 release have been retained.
If you already have the previous Final Anniversary Update installed and don't want to download the DDS textures, you can download this patch instead and extract it to the root of your Deus Ex directory (e.g. C:\DeusEx) to update the other files.
In case you only want to download the new DDS textures, you can download this pack instead (also needs to be extracted to the root DX directory).
(In other words, if you want to upgrade the previous Final Anniversary Update into the latest version without downloading the full installer, you need to download both of those files and extract them as stated above)
And as always: Enormous thanks to everyone who had a part in making the mod - RetroXor and fender2k1 above anyone else - and to everyone who played it! I hope you'll like this update.
QUESTIONS & ANSWERS
2004 - The Birth of Deus Ex: Nihilum: As seen in the 2004 intro, the initial premise for Nihilum was more or less about J.C. getting sent to Finland for some reason - also dipping into Glace Bay in Canada and XVA's premises in Arkansas, as well as meeting Anthony Stafford and Wesley Cutter at some point. Aside from the two screenshots on the top row of the following collage, the rest of the screenshots were taken by me in October 2004 when I applied for the UNATCO Born level designer position after getting frustrated and bored with Nihilum itself.
2007-2008: As real life got in the way and production on UNATCO Born stalled, I was inspired to start "FastGamerr's Hong Kong Project" (FGRHK) in its stead, which eventually morphed into the second major incarnation of Nihilum. In this iteration, Mad Ingram was a Chinese special agent who was teamed up with the American UNATCO agent Wesley Cutter to solve crimes in Hong Kong. In early 2008, after once again getting frustrated with DX editing, I donated the 2007-2008 levels to WildcatPhoenix from the Man in Black mod, as seen in some of its screenshots from 2008-2010: Moddb.com
2010-2013: Returning to DX editing for the third (3rd) and final time in mid-2010, about half a year after finishing TODOA, I once again reshuffled the plans for the mod and turned Wesley Cutter from the previous builds into Mad Ingram. As seen in these screenshots, the pre-release designs for the Forichi, Kowloon, Queens and Berlin levels were also quite different from the final versions, getting redesigned (sometimes multiple times) for various reasons (for instance the original Forichi design was scrapped since it was incredibly laggy in-game).
If you don’t know what Deus Ex Randomizer is, then here’s our old trailer which shows a breakdown of how it works. We just released v2.6 which has...
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The Nameless Mod 2.0 is a revamp of the original The Nameless Mod from 2009 on the same engine. The 2.0 update aims to update the visuals of the mod.
What if you could play as Bad Luck Brian? This idea for a mod may be the answer! :o)
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This is a testing release. It is not a complete product by any stretch. Expect bugs. Horrible, ugly, stinking bugs.
Updates the GOG version of "Deus Ex: Revision" mod from version 1.6.3 to 1.7.3.1 and also makes it completely DRM-free*. *1.6.3 version of Revision mod...
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v2.7.1 Barrels O'Fun! - Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer...
This is the rtx.conf file necessary to run Deus Ex with RTX Remix. Place it in the root directory where the Remix runtime is installed.
I'm obliged to replay this at least once every year.
I did it! I did it!
I just did a write up on one of this game's best mods here: Brandonchovey.net
And I also wrote one here for The Nameless Mod:https://brandonchovey.net/2017/02/18/the-nameless-mod-a-love-letter-to-deusex/
I always run into a problem, D3d10, Opengl, kentie and new vision keep giving the same damn problems with shadow and lighting color banding / dithering.
Its driving me nuts when trying to install DX on another computer (managed to somehow solve this on my desktop's modded version of DX, but can't figure out how I did it.)
you are playing in 32 bit and not 16 bit right?
Can someone pls tell me why my kenties launcher is crashing. I have dx gog v112fm patched. everything is fine. I did a fresh clean install. But nothing works. It gives me an error message: Cant find 'ini:Engine.Engine.GameEngine in configuration file
does it crash all together or does kentie launcher open and when you press play it crashes if so check the settings of kentie launcher if it totaly refuses wel first off you need kentie launcher in your deusex system folder and second check if the file engine.u even exists
if not get it here Deusexnetwork.com
Hi, i'm new here.So i'm making my mod. But there seems to be a problem. I'm editing a custom modeled weapon. Decreasing it's shot time from 1.0, to 0.6. However, when I start the game, nothing happens. It's a custom model from 2027. So i think there is default shot time. Can someone tell me how to edit the shot time. I want to make my weapon fire faster. =)
you need to make your weaponpistol binstanthit=true/false or ingame for example (admin set weaponpistol binstanthit 1/0)
then you can change the shottime
shottime = (value)
admin set weaponpistol shottime (value)
this wont mean it wil continue shooting bullets per second for that you need to add bautomatic=true/false
What a game.