Tired of simple model-changing mods? Then try this out! ALL CS:GO weapons, HUD, agents & knives that you can change in-game, shooting mechanics and LOTS of other stuff!
DOWNLOAD THIS IF YOU DON'T HAVE 1.0 INSTALLED!!! Lots of engine changes, graphical fixes and some QoL improvements in this update!
IT'S A STANDALONE VERSION! DOWNLOAD THIS IF YOU DON'T HAVE 1.0 INSTALLED! IF YOU HAVE IT, DOWNLOAD "CS:SO 1.1 Patch"!
Google Drive: Drive.google.com
ADDITIONS:
- CS:GO particle system
- CS:GO precache system
- CS:GO decals and impact effects
- CS:GO demo UI
- CS:GO postprocessing (postprocess_controller, env_dof_controller)
Use mat_postprocess_enable, mat_dof_enabled, mat_motion_blur_enabled to toggle
- New maps: Anubis, Blagai
- New shader: Lightmapped_4WayBlend
- Seven new music kits from one of the latest CS:GO updates
- New weapon script parameter: "InaccuracyJumpApex" (used only for Deagle) - determines weapon inaccuracy at the peak of a jump
- Rechargeable taser (mp_taser_recharge_time)
- Bodygroup preset support
- New console command: ff_damage_decoy_explosion - determines whether decoy explosions will deal damage to teammates
- Added value of 2 to sv_damage_print_enable - only print damage dealt in console on round end
- Players who turn too rapidly when defusing the bomb will now stop defusing the bomb (mp_c4_turning_fast_penalty)
- An undo button in crosshair settings (reverts back to whatever settings you had when you opened the menu)
- Radio menu (an equivalent to CS:GO chat wheel)
- An option to create crash dumps outside of Steam (-nosteamdumps launch param)
CHANGES:
- Changed M4A1-S ammo count to match current CS:GO build (clip size: 20, reserve: 80)
- Upgraded code compile toolset to VS2015, which might affect people running VERY old versions of Windows
- Upgraded font renderer from default Windows font renderer to FreeType
(custom fonts may use "oldrenderer" flag to use old renderer, see c4panel.res for an example)
- Updated loser money bonus behaviour to match CS:GO (added mp_consecutive_loss_max and mp_consecutive_loss_aversion commands)
- Money received in current round can now only be spent next round
- Bomb logic now runs every tick when it's being defused or close to exploding
- Tracers now fire starting from the first bullet, which makes them visible with sv_infinite_ammo 1
- Made viewmodel recoil work exactly like in CS:GO
- fov_cs_debug now accepts floating point values
- Player list header in scoreboard will now always render
(previously it was only rendered if there were any players in-game for casual modes or any CT players in-game for regular modes)
- Death notice now uses SVG instead of fonts to render icons
- voice_enable 0 will no longer deinitialize voice codec, voice_system_enable is added instead
- Rate-limited commands can now only be fired once in 1.0 seconds instead of 0.3 seconds (for example: jointeam, joinclass, spectate)
- Slightly updated old and CT Jumpsuit agent icons (icons generated in CS:GO)
- More optimizations
BUGFIXES:
- Fixed broken voting system
- Fixed enormously bright HDR (that only took me 2 years...)
- Fixed an issue which led to bot count parameter on server creation panel not working
- Fixed random in-game crashes related to particles
- Fixed random in-game crashes related to buy menu
- Fixed incorrect spectator list position in scoreboard
- Fixed an issue which led to server parameters on server creation panel not working on all languages except English
- Fixed broken texture inside 3D skybox on Vertigo
- Fixed an issue which led to weapon slot numbers not being visible on the HUD on non-16:9 resolutions
- Fixed incorrect notification text when unpausing the game
- Key 0 (slot 10) now works correctly in VGUI menus (such as radio menu)
- Fixed an issue which led to grenades disappearing from weapon panel even if player still carries them
- Single shell shotguns will no longer keep reloading after re-deploying them
- Fixed an issue which led to bots being unable to open doors with old models (aka on old CS:S maps)
- As a result of upgrading code compilers, in-game file open dialogs now support Windows symbolic links
- Fixed incorrect weapon name in buy menu for weapons that share the same slot (USP-S, M4A1-S, etc)
- Fixed missing deafen effect from flashbang
- Fixed graphical glitches on Character shader (aka on player models)
- Fixed incorrect skin (skin color) on glove models in buy menu and team/class menu
- Fixed incorrect material of breakable bottle machine on Office
- Discord RPC now correctly displays your current server IP
- func_nav_blocker now works correctly (bots won't be trying to get into blocked areas in Wingman anymore)
- Fixed incorrect size of several pipe models (known cases: Nuke, Shortnuke, Thrill)
- Per-map color correction now works (color_correction entity)
SPECIAL THANKS:
- Technical help:
DeadZoneGarry
reg1oxen
- Testing:
DeadZoneGarry
Grenkus
Greatest
Moddb.com
This comment is currently awaiting admin approval, join now to view.
Bug: First I install the cs:source from 7Launcher, then I put the v1.1 and put "-game csso -insecure" in the launcher. When I hit play it doesn't open the game... how do I solve it?
you need to put the bin and csso file into your raw file
and put "-game csso" not "-game csso -insecure"
哎,我的字体怎么没了,但是优化比1.0好很多
I dont know why is your font gone
只要是汉语就无法显示
I'll look into that later, seems like the new font renderer doesn't like chinese characters, try playing in english for now
汉化人员跑路了,现在汉语是有问题的
yo wtf
Когда будет поддержка серверов addons ?
чё?
sourcemod И metamodsource
спроси у разрабов сурсмода и метамода
Я помню раньше поддерживала их
This comment is currently awaiting admin approval, join now to view.
This version is incompatible with Chinese. If the Mod developer sees this comment,I hope developers can fix serious bugs incompatible with Chinese and release official version of CS:SO 1.1
I'll see what I can do with the next version
希望作者做下汉化版,像v0.9,代表东方玩家支持
那个汉化是玩家自制,作者只是收录
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Finally you got the planted C4 worldmodel on the right position, it never sink into the ground now.👍🏻
I don't remember ever editing it but ok lol
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
要是作者能像csgo那样把电击枪加进来,能让人物跳舞就完美了
have you even played the mod
yes
This comment is currently awaiting admin approval, join now to view.
希望调大无线电语音
А можно скачать торрентом, а то обычная загрузка хромает
ты здесь видишь торрент?
This comment is currently awaiting admin approval, join now to view.
I saw the 1v1 field outside the map during the warm-up, how to open it
with bots you cant
This comment is currently awaiting admin approval, join now to view.
希望作者赶紧修复字体问题吧 除了个Mod option能看见,其他都看不见
it will be as fast as any other updates take
I'd done that and upload to it here,take it if this can be help
=V=
Here i am as usual
Moddb.com
I can do the Translate but i don't know how to get it work,too busy to try XD
This is now up to you my dud
This comment is currently awaiting admin approval, join now to view.
要是能像csgo那样给bot安装中文无线电语音包就好了,哈哈
我发现有个bug 非第一人称举长枪时候手没搭在枪管上,不知道是不是我装了枪模的关系~
yes it is
с новой версией 1.1 у меня начало оооооочень сильно лагать , если я правильно понимаю ,эта игра сделана для тех кто не тянет CSGO,тогда почему бы не оптимизировать все это дело?
Ведь если в CSGO на даcте 2 у меня 30 фпс то в кссо у меня будет 30-60 очень сильно скачет .
это не игра
"почему бы не оптимизировать все это дело?" блин спасибо за совет, вот за 2 с половиной года ни разу в жизни не подумал что ещё есть такая вещь как оптимизация
этот мод - это один огромный эксперимент, это не "заменитель ксго"
у меня фпс не скачет в 2 раза на пустом месте
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.