Contra is a freeware modification for Command and Conquer Generals: Zero Hour real-time strategy game and one of the first mods for this game. It adds many new units as well as numerous new upgrades, new general's powers and buildings. It also adds new sounds, maps, bug fixes, enhanced graphics, and other effects, as well as three new generals.
PredatoR, dce, Marakar, Jundiyy, PeRSuN
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Air Force general depends on speed and precision. He requires skillful control and is heavy on micro management. While being a powerful general the skill and experience required makes him difficult for many beginners to play.
Laser is a versatile general strong in call situations. He is flexible and has units to fill every combat role. As a result he has no weaknesses other than being a specialist at nothing.
Advantage of this general is easy micro and very simple strategy. Almost the same vs. all enemies - build up around enemy until he dies. However, you should not ignore other abilities.
The generic feature of this general is his mobility, which allows to move an entire army very fast and create numerical superiority at desired areas of the battlefield. His basic strategy is unstoppable maneuvering along enemy base perimeter. If he finds a weak point in defense, he moves there instantly and destroys the most significant targets.
Nuke General must rely on aggression to defend his base. He has no defenses to hide behind while you wait for your nukes to load. The absence of defense structures forces the player to be more active and aggressive. Use your units to carry out counterattacks for defense and support your main attack with super weapons.
Infantry is a volatile general given to decisive victories or defeats in the early game. As expected, he relies on masses of infantry in the early game, later reinforced by more infantry. In the late game he gains powerful artillery strikes supported by the same infantry.
His strategy is easy to understand, but not as easy to implement: build more tanks and attack. But everything has its details.
He has the same strategy as tank general, but different means for its implementation and different battle tactics. His vehicles are not as armoured as tank general's ones, so he has to use artillery and different tactics and tricks, instead of forcing his way through.
Toxin General specializes in area attacks and damage over time. He is especially effective vs mobbed units and hordes. If well played, you will find all of your positions unapproachable for the fields of acid and poison.
He is a versatile and powerful general with demanding micro management needs. Since almost all units are disposable, you must use them with care, directing almost all kamikazes manually. The more assiduously you play - the more complex it becomes for enemy to defend from your endless flows of kamikazes. If you play properly, you can defeat any other general.
While at a glance his units are weak and poorly suited of combat, Stealth General is a deceptively powerful general using infiltration and surprise to his advantage. He has long range sniper units capable of attacking with impunity against units lacking stealth detection. He is a challenging general to play, but has a strong reward for the effort given.
Assault is a flexible general with flexible units. He requires low micro management and is well suited for most players. While having no spectacular abilities he also has no weaknesses.
Hi all,
Please say hello (from left to the right), to Cheng and Zhao!
After a long time, after exhausting auditions and searching for perfect candidates, we are happy to say that we have found and recruited people willing to carry and operate mortar weapon under the generals Fai command.
Call it brave, or call it stupid, but these two guys enrich the horde and complete what we had missing.
We have experimented with many different howitzer units, weapon types, but our idea was always to have mortar soldiers for this specific infantry general.
Thanks to VectorIV who provided beautiful animations and code, it really was not hard to adapt it for Contra.
Even tho third person from mortar squad quit just before this announcement, we still believe that it wont be reflected in real combat.
Work never stops, so stay tuned!
Another total makeover for old and outdated unit.
USA Super Weapon Conventional path introducing new commando unit Tanya.
In this short trailer we can see how C.O.L.D. acts on battlefield.
Contra team is looking for people who want to help with development.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 4 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 3 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix 2 is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Contra 009 Final Patch 3 Hotfix is live! CLICK ON "Read more..." TO SEE THE INSTALLATION INSTRUCTIONS.
Is it possible to spawn salvageable parts in front of Salvage Plant, not around its perimeter (e. g., in a 3x3 array)? It could be more convenient to use the parts.
That would cause collision issues with terrain and other structures unless the structure geometry is expanded but that is not preferred. We actually downscaled the building size because it was too large.
thank you dev, when will it be ready to download and play?
We are not trying to meet a deadline so we cannot confirm a date.
Ok and thank you very much
just wondering, but how do I increase the amount of generals points earned? I tried using the FinalBIG application to edit Data\INI\Rank.ini, which I found in !Contra009Final.ctr. am I supposed to use a different application or something?
also, for some reason when I close the FinalBIG application, it asks me if I want to save the changes made to the file even though I had already hit the save button.
Try not to cheating, try to play better. Try to attack the enemy early in the game instead of turtle in your base. And note, if you change the game files, your enemies might earn points faster than you so it may be wont the solution that you want.
wasn't for cheating, just wanted to see what would happen since I play on skirmish. not all that good against other players since I have a habit of building up my base's defenses before building any ground units. and like I mentioned, the changes I did make didn't translate into the game so I'll just give up on that.
Other than that, Contra is really fun.
Will Contra have its own campaign content in the future?Will the story be rewritten?
We would like to but it is a hard and time consuming task. The more collaborators we get - the bigger the chances are to complete and release Campaign mode sooner. In the current state we cannot confirm.
Thank you for your answer. When can X leave the beta?
That would mean that we've set a deadline and we consider that unnecessary. We are not happy with the current state of the mod just yet and we have new ideas we want to implement.
Thank you all for your efforts to make this mod better!