Become one of the faceless mercenaries of The Shop, neutralizing demons (and other forces of terror) for a living.
Use a simple, but satisfying arsenal, a mod author's vision of Soldier of Fortune 1's weaponry. in Doom.
Good enough for all gameplay modes.
Only 7.5 megabytes.
Get it now on ModDB, or somewhere else.
V1.5E - fixed player crouch sprite not appearing...
loving this mod, is it possible for you to add a feature that attaches/detaches silencers? ex. secondary fire detaches the bulldog's silencer, or secondary fire attaches a silencer to the starting pistol? would be cool
also whats the difference between the "Suicide Mission" and "Back to Plutonia" difficulties?
not possible with silencer altfires, while it's possible, i don't have sprites for it.
suicide mission is UV with fast monsters.
back to plutonia is nightmare with more aggressive and stronger monsters.
Any possibility of adding Partial Reloading?
since this is inspired by a game that doesn't have partial reloading(soldier of fortune 1) - nah.
considering my coding skills, it is possible in outdated ports like zandronum. But to be honest, i'd rather make a mod in gzdoom\lzdoom if i want to make anything with partial reloading.
hey, I noticed that the monsters in the screenshots don't come with the mod! Is this another addon?
Yes
what addon is it?
I've been having a blast with this mod so far, and I'd like to give some feedback.
The shotguns dropped from enemies give way too much ammo (20 shells). Also, when picking up shell pickups, it say there's four, but I only get one. Some of the weapons like the shotgun deal WAY too much damage. Lastly, a way to cancel weapon select animations when switching them would be nice.
The GZDoom version I am using is 4.12.2
Even with these things the mod is really well made. God bless!
as for ammo, fixed.