a minimalistic gameplay mod for gzdoom\lzdoom\zandronum inspired by Soldier of Fortune 1

Description

V1.5E - fixed player crouch sprite not appearing...

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CODENAME:LIGHTFOOT V1.5E
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jokerrider
jokerrider - - 312 comments

The slot 7 weapons just drop in front of me and can't be picked up when I use the "reload" key. Is that supposed to be intentional?

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TheAtomMace Author
TheAtomMace - - 51 comments

yeah, slot 7 (heavy) weapons have absurd amount of ammo inside them, disposing used heavies and replacing them with spare ones is a good way to "reload", until there's not enough bfg spawns in the map, so use heavies wisely... or not

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jokerrider
jokerrider - - 312 comments

I see. And the Flamethrower doesn't do much damage compared to the Avenger Machine Gun and Microwave Gun when I did a test run against bosses. You might want to increase the damage of that weapon if ever.

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TheAtomMace Author
TheAtomMace - - 51 comments

...and done!

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jokerrider
jokerrider - - 312 comments

Yes, now the Flamethrower's damage is just right along with the other slot 7 weapons.

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Artman2004
Artman2004 - - 23 comments

You're leaving Doom modding?

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TheAtomMace Author
TheAtomMace - - 51 comments

yeah, pretty much. but at least this might be better supported by me than my previous mods. Atom Rain had way too ambitious updates, i lost stuff to make X Protocol, the collab mods (yes, that includes Volatile Material) are not supported by me.

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RastaManGames
RastaManGames - - 248 comments

"You were good son, real good; maybe even the best."

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Hell_Pike
Hell_Pike - - 13 comments

I loved it

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MrRumbleRoses
MrRumbleRoses - - 449 comments

man. each time i save this for a collection of mods to play together, this gets another update to it. i am liking this mod though. even if i never played Solider Of Fortune. i do enjoy these weapons

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stan_n1
stan_n1 - - 101 comments

as long as there will be be no other way around to change/disable "reload" key instead of "drop" i've got different thing on mind, sound of shotgun - i think it's a little too silnet when i compare fire shot from ssg, or am i wrong ? and about that reload/drop - can it be a little different and not to work as drop on reload key ?

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