Your goal is simple: create an army to defend your building and destroy the enemies, while prevent them from doing the same. Don't think this is an easy task though, as you will find yourself with up to 40 different units to choose from, each belonging to one of the five factions in the game. and each having its own quirks and abilities that if used correctly, could turn the tide of the battle, and even bring you the hard-earned victory.
First release build of the mod, with functioning AI and (hopefully) ironed out bugs.
Interesting, the templates aren't bad, but there isn't much to it. Too easy! I build the tanks and attack! Point!!! I look forward to more. Good continuation.
I don't really know what to add in the future, but I'll see a way to make the game more challenging.
It would be innovative for this game, to put victory points (PV) to be conquered (Company of Heroes style). And the idea of "continuing" to build building something like terrestrial and aerial defenses (if planes are also inserted). This hour is a World of Tanks style mod (the basic idea is excellent, let's be understood!). Good work.
I have some suggestions for the mod, such as:
- I think it is advisable to add construction vehicles to the mod, to be able to build defenses and buildings to upgrade the technology for other units
- Should add aircraft constructions and I think the mod should be based on planes that have never been produced or are retired like: F3H Demon, F2H Banshee, F-101 Voodoo, YF-23, F-20 Tigershark, T-38 Talon...
- Should add armor protection technology for tanks and combat vehicles, Self-propelled artillery and Multiple rocket launchers should add high-precision and remote guidance technology
- Tank destroyer should add accurate shooting technology and have a high ability to penetrate tank armor