All the classic Carmageddon elements are still here: reckless driving will gain you points so annihilate anything and everything in your path. Waste trains, planes and automobiles and smash, trash, crumple, burn, blast, skid and jump with sick bag inducing realism. However, with 30 gruelling new tracks, 10 mission levels and 10 stunning new environments, Carmageddon II is crammed with gut churning unique features. Armour up unless you fancy being the filling in a truck and building sandwich as you can now get wasted during a normal single player game. Do all your ‘shopping’ on the move, so power up and get kitted out as you go. Unlock new environments, racers and pedestrians to mow down in the game’s new a mission structure that you must complete. You can even visit the ‘wrecks gallery’ and marvel at the damage you caused in the race, laughing at your twisted and defeated opponents.
Things are getting slower lately as I'm working on normal C1 and C2 stuff but BBQ is still progressing towards its first proper release. Here's what I'm planning to work on until then. You'll notice stable Internet gaming isn't on the list yet (getting rid of the lag) this is because I want to have ressources done before. LAN gaming is working a treat anyway, and if the host has a very good Internet connection (univertities, etc.) the Internet lag is greatly decreased.
New content:
- Port of the Stunt Park from Carmagedddon TDR2000. Errol released last year a near fully featured port of the TDR2000 Hollowood track. The TDR multiplayer level "Stunt Park" is actually an excerpt of Hollowood so I'm working on it from there. My port however will be much more complete gfx-wise as it will include the hard shadows the original has, ambiant lighting, the multiplayers powerups and spawning points gfx and all sort of goodies.
- Silo Area 4. The two first Silo areas are part of the singleplayer Silo race. The third was an unused part of the latter which rather made it as a multiplayer arena. Well I've been designing a fourth area on my own some months ago. A WipeOut inspired gameplay with an overal setting placing the area on the edge of the base with lava breaking the tunnel on the deepest part and an apocalyptic open sky at the top. The level will be available as a checkpoint race as well as an arena.
Ressource editing:
- Setting the Silo Area 3 original lighting ambiant back. The beta visuals of Carmageddon 2 depicted the third Silo area as a prerendered scene, backing shadows and lights into textures (a la C1), however the way it was in C2 added shading over the prerendered textures, which ofcourse kills the whole atmosphere. This will be fixed in BBQ, colors and contrast will be back as they were meant to be.
- In the BBQ alpha version, the Opponent Repulsificator powerup was replaced by the Slaughter Mortar one. This is because the Carmageddon TDR2000 multiplayer events made it clear that this powerup was totally unfair. Yet I finally thought that completly removing the powerup isn't a bright idea either. So I'll just replace the powerup references in the tracks themselves and leave the option to level designers to add a real Opponent Repulsificator in their addon level if the gameplay really needs it.
Miscellaneous:
- Compress executables back.
- Add version layer for Glide rendering. (There's already one but it only appears in D3D mode which is unsupported in BBQ)
- Adding the Multiplayer Car Changer.
- Handling the Internet lag directly from within the Winsock hook?!
Voilà, let's just hope for the best and this stuff should arrive soon.
All tracks and Cars of destruction derby 1 are now recreated and added to the mod.
On top of the dd2 tracks and cars, the mod will also feature dd1 tracks and cars.
The archived copy of the Carmageddon Universe website with some custom cars and files.
Official Gamespot game reviews for Carmageddon,Carmageddon II: Carpocalypse Now and Carmageddon III: TDR 2000.
Archived copy of the Interplay C1\SP\Max Pack\C2 Official website.
Good music from arguably bad game. The songs are worth it.
Do you also hate the tight time limits in the missions? This modification to the RACES.TXT file in DATA.TWT will increase the time limit for each mission...
An optional patch that brings back the original difficulties and the APO (armor/power/offensive upgrade) system to the game. Unpack this to the main game...
Wow.... can't remeber why I'd gave it a 1 or less...
Right now I'm playing carma I & II as a maniac!
well what the hell, my bad, Carma ROCKS
does anyone know how to install carmageddon 2 on windows xp cus ive looked everywhere but all it tells me is how to run it but i wanna install it so i click on "setup.exe" but it says "config.nt. The system file is not suitable for runninng MS-DOS and Microsoft Windows applications. Choose 'close' to terminate the application" so i dont know what to do D:, if anyone can help me can you PM me plz
Use this link Vogons.zetafleet.com
it helps.....Happy days!!
i had some fun with it, but the destroy radar mission was way too hard for me. tdr was the best but the 1st will always be special for me
Got to be honest, I spent many hours playing Carmy, Bloody good mineless fun and destruction, love the cheesyness of it.
Its also the game that introduced me to the legendary Iron Maiden....
(buried)
If I could give it a -1, I will :/ .
Moddb.com for the 1st