-- MORE Realistic. MORE Tactical. MORE Aggressive. -- Fight the DOOM with Realistic style weapons. The new project "CALL OF DOOM: TARKOV" has begun.

Description

Escape from hell with 90 firearms. Custom weapon MOD for DOOM (1993).

Preview
[ NEW ] CALL of DOOM:TARKOV (Ver 1.0.2)
Post comment Comments
Floritz
Floritz - - 98 comments

This is the coolest mod you can imagine!!!!

Dear author, do not pay attention to criticism. These are jerks, not critics. It’s easy to give them advice from the couch. Personally, I don’t understand anything about programming and I sincerely admire your work. I've been your fan since the first CODoom

Arrowood, good luck in your life and building mods!!!!!! ))))))

Long live Arrowood!! Long live Call of Doom!!

Best wishes to you from Germany and Russia

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CygnocalCorg
CygnocalCorg - - 49 comments

Look, I understand what you're saying. I feel like I don't want help on things sometimes too. It's just that when you share your stuff (which is fantastic, don't get me wrong, I have no issues honestly) just don't expect people to just stay quiet and enjoy the mod. That's not really how it works. I'm not gonna tell you how to run your mod or address any issues, it's just that this is the Internet. You can just ignore the feedback, just don't get upset when you receive it, it's gonna happen at some point. However, don't let stuff like this discourage you from doing what you love/enjoy doing.

That being said, Holy hot balls this mod is freaking sweet. Once again, I have no issues. Runs perfectly with the "Hell from Earth" mod.

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K2wo
K2wo - - 14 comments

I hope the ks-23 gets barrikada slugs at some point in the future

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vendettareborn3
vendettareborn3 - - 78 comments

This is the Tarkov we need at home Mom! Anyway nice mod, I wonder if u can make the infinite ammo option works with reload, other than that it is already good.

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Floritz
Floritz - - 98 comments

Use the command : " sv_unlimited_pickup 300 ", and take as many ammo as you can find. At the same time, recharging is maintained

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vendettareborn3
vendettareborn3 - - 78 comments

Tks, will try that now.

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Floritz
Floritz - - 98 comments

In addition, the command " summon backpack ", since the backpack allows you to take additional weapons

Have a nice game, bro ;)

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龍
- - 110 comments

Hail The glorious Arrowood

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Valherran
Valherran - - 2,446 comments

Great MOD! I have a request I hope you could fulfill, and also put it in the other MOD:

Can you put the ammo icon(s) next to the weapon's ammo indicator? With so many weapons it is really hard to tell what uses what.

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Arrowood Author
Arrowood - - 195 comments

Technically, it can be achieved immediately. However, that request is a feature that I have considered and excluded.

I certainly think it would be easier to understand if the ammunition icon was displayed. However, this goes against the trend of modern shooter games where simple HUDs are preferred, and in fact, as you get used to the game, the icons can become a nuisance.
It would be ideal if there was an option to show/hide the player at any time they like, but unfortunately I didn't have the skills to create that.
In the case of the real "Escape from TARKOV", it is far more complex and requires a huge amount of learning than this MOD. For now, I would like you to consider the fact that you can easily experience such "intentional unkindness" with this MOD as part of the fun.

In fact, by learning the differences between AKs through your experience with this mod, you'll have the right to despise all those lying TV newscasters who call any gun an AK47.

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B00m3rDoomer
B00m3rDoomer - - 18 comments

I left a bad review yesterday about your description, and I regret it now : since then I read what you wrote in description of your other Call Of Doom mod about some reactions you had to deal with and I get you really had hard time with some malevolent **** from the Doom community. So, I am still not a fan of the description, but at least I understand why you wrote it. Wish that your mod is successful and that you can feel form of rewarding in the process and not just anger.

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Arrowood Author
Arrowood - - 195 comments

First of all, thank you for taking the time to find out more about me and understand why I had to go to the trouble of writing such a baffling claim. (However, it would have been better if you realized this before lecturing me.)

I think your statement is very valid if you are paying me $250, but in reality it is $0.
There were people who really wanted to eat the bread that I made as an amateur, so I just gave it away for free. If someone said to me, "This bread should be saltier!" I would say, "I only make this bread for people who like this flavor. I'm not a baker. If you like salty bread, you should either salt it yourself or eat a different kind of bread." Is this what you call “selfishness”?
Of course, there are some people who say, "I'll give you my bread for free, so let me know what you think!" But most of the time it's information gathering or advertising to start a service that will get you to pay $250.

But I'm not going to make you pay me $250 forever, and I consider my job done, so I just want to spend all my time playing after this.
While you were playing other games, I continued working on the mod after I got home from work for my friends who were waiting and saying, "I want to play this mod soon!". Now that I've finally completed the work for my friends, I have some free time for myself.
You suddenly showed up and criticized this guy without paying him anything, saying, "Hey, support me! Work!"
I know you meant no malice. But really, it's the same thing for me. That's why you wrote a comment and immediately got some BADs. (I didn't want to have any conversation with you so I pressed the delete button, but I didn't press the BAD button)

After the $250 EFT received massive criticism from players all over the world, my mod received unintended attention as "There's a daredevil guy making a completely free EFT!". But I was more of a "true believer" who really thought the EFT team should be paid $250,000. This fan-made mod was created with the idea that players would like both TARKOV and DOOM games even more.
Therefore, I had no choice but to write this notice because there was a possibility that a lot of heavy players who like to strongly criticize TARKOV and are looking for a replacement would gather. I quickly realized that I was likely to receive a lot of impossible requests and arrogant criticism. I'd rather have peace for myself forever than put too much pressure on this mod and see the number of people playing it increase uncontrollably.

This mod is not designed for you, so there is no need for you to play it. There are many other great pastimes out there.
I think you wanted to get my attention by criticizing me loudly and make me reflect. On the other hand, I wrote that long spell because I really wanted to exclude people like that, so I happily hit the delete key with a "Gotcha!"

Just as you know me and are still dissatisfied with my texts, I don't find your other comments enjoyable at all either. I also read your other comments to get to know you, and I don't think I would want to be friends with someone who calls someone's work "crap", although it may be a joke.
That word is the one I hate the most during my long mod career, and it's one that has been thrown at me many times by various people.

If you really want to be a good critic, be careful with your words. Unless you pay the person $250.
that's all.
(I didn't get the $250, but I spent a lot of time replying to this)

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B00m3rDoomer
B00m3rDoomer - - 18 comments

That's an elaborated answer :) And appreciate you spent time to do it. As I said, I regret my words and after reading the description of what happened to you, I felt stupid.
And you are right I am not mr nice guy and not always pleasant in the comments, and will never pretend to be. But, on the other hand, also encourage some people. I am straight forward, partially by mindset, and partially maybe because I am french, and this cultural : i say what I think, nice and not nice. But anyway sorry if I hurt you.

But you are right on one point when you said "you wanted to get my attention by criticizing me loudly and make me reflect"
Just like you, I am an old school boomer, and what I like in the modding scene, it is a 0$ business, with a mindset that reminds me when we were young in the 90s, before everything became a matter of money in video games. Passion, a form of art, dedication. Therefore I fully understand why you, as an artist, say that you owe us, players, nothing. Apart one thing : respect. And this is what I was ****** off about when reading your description. I felt no respect.

Now, considering the experience you had with the community, I understand why you did it, and as I said, really regret my remarks. Hope you will get good feedbacks on this mod and it will bring peace with the relationship you have with the community.

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vendettareborn3
vendettareborn3 - - 78 comments

Playing this with the Ashes 2063 and Afterglow maps is just the best experience this mod has to offer, almost got flipped off with the unheard edition, nice one.

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Floritz
Floritz - - 98 comments

While playing with Megawad Hellbound, I pressed P to examine the weapon I found, after which the fire and aim keys stopped working. Perhaps this is an isolated case, or some kind of bug. GZDoom 4.11.3. Otherwise, I didn't find any bugs and enjoy your mod. Thank you !!

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Arrowood Author
Arrowood - - 195 comments

Do you know which weapon it happened when you tried to investigate it?

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Floritz
Floritz - - 98 comments

AK - 74, but I think it's not about a specific weapon

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Arrowood Author
Arrowood - - 195 comments

So far I've tried swinging the AK-74 around wildly and haven't been able to reproduce the bug.

To explain the system, by pressing the "View weapon spec sheet key" while holding a weapon in the "InHand" state, the weapon will transition to the "Weaponlooking" state. In this state, the spec sheet will continue to be displayed for an unlimited time.
If you press the same key again in this state, or if the fire, aim, reload, knife, or grenade key is pressed, it will enter the "WeaponlookEND" state, hide the spec sheet, and return to the "InHand" state. Given this, it seems like the bug you encountered was tied to one of Weaponlook's states.
However, since there are almost no states in which you refuse the player's instructions, it is currently a mystery as to which state you were stuck in.

Since you know more about console cheats than I do, I'm thinking that one of the console cheats you used while playing may have caused that error.
My speculation is that I don't use console cheats very often, but if there was a console cheat that would speed up the player's gun control, for example, the weapon status check function might be skipped.

Well, please let me know when you figure out the steps to reproduce the bug. Assembling the weapon spec sheet was the last thing I did, so there may be bugs that I overlooked.

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NoelSyphiel
NoelSyphiel - - 3 comments

Have been spending 10+hours only picking up the floor ammo boxes while wondering the map to find exit, try to memorize all type of ammos without watching the system text stating what ammo did i pick up, yes this mod have a learning curve just like kovtar. also letting system to respawn the items every few seconds to see what weapon does included in the mods without looking for cheatsheet, man i love this mods so much

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w0relof
w0relof - - 69 comments

YEEEEEEEEEEEESSSSSSS!!!! Thank you so much Arrowood good sir. So very appreciated.This has made my day so much better !!!!! You make Daisy proud hehehehehe :)

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KukuBimaGaming
KukuBimaGaming - - 1 comments

Amazing Arrowood! Your mod is greats
Btw can you make the low sprite like call of doom, because my pc have small space

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P.A.B.L.O.S.K.Y
P.A.B.L.O.S.K.Y - - 8 comments

Very fun and high quality mod!

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K2wo
K2wo - - 14 comments

I couldn't help to notice these weapons where directly ported from GMOD's TFA, ARCCW and ARC9 base addons.

So my question is, as the ARC9 EFT addon base keeps adding more weapons, will you eventually replace the COD looking ones with these?

I mean, to match the full Tarkov style and not to have an amalgamation between it, cod and random TFA base looking guns.

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Nightmarekiller
Nightmarekiller - - 253 comments

Welcome back Arrowood !!! Nice to see that you finally released your newest mod and I am already having fun with it. As for what people are saying don't pay any attention to them, actions speaks more than words and your mods are always in the 10 top mods as popular in Moddb for YEARS !!!

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ANDROIDFERRET
ANDROIDFERRET - - 1,144 comments

HEY THERE.. how are you all doing?

I made 2 videos with this AWESOME mod!
It's absolutely crazy!

I accidentally spelled your name wrong..

ARROWOOD it should be but I wrote DARKWOOD.. I'm so sorry

First one being a highly realistic tactical shooter and the other a tactical horror shooter experience.

Have fun watching!

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sniperbob98
sniperbob98 - - 9 comments

you cant play when i play i can but at some moment my screen the image freeze but not the game i can shot but cant see me moving

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Floritz
Floritz - - 98 comments

Hi all! Arrowood, congratulations on updating the modification! What are the changes?

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Nightmarekiller
Nightmarekiller - - 253 comments

I can skip the long reload animation of the SKS(full reload) by pressing the melee attack and be loaded and ready to shoot instantly

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Guest
Guest - - 693,866 comments

the weapon is great , can you make LIGHT Edition CALL of DOOM:TARKOV ?

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