A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.
All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.
So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.
Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.
The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019
Thanks to everyone for your patience and support!
The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...
Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!
The time has come, announcing the best Mods of 2016 as selected by you.
The time has come, announcing the best Mod of 2015 as selected by you.
Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.
This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:
Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.
JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.
This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...
This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...
my mouse doesnt work when i play stalker coc can anyone help plssssssssssssssssssssssssssssssss
Good morning everyone.
I've got legal question about this beautiful mod. I would love to install modpack on Call of Chernobyl (CoC by stason174), but it is available to install only via torrent.
In Germany you can use torrent to download files without copyright (or open licenced aka free to use).
Since stason174 is only modpack on original Call of Chernobyl mod, I am asking this here. Is it legal to install mentioned modpack via torrent?
Thank you for attention!
Mit freundlichen Grüßen aus Deutschland.
What you have to see is that the torrent does not bring virus and a guide how to install it because it is in Russian and some things in English. It is not the only modpack or addonpack based on Call of Chernobyl.
Welp, it seems that Truck Cemetary is canon! :)
The first version is always the best! I'm joking, my own one is not perfect, it's far away. But I'm proud to see trucks cemetery in S2. I hope they are adding more place from the real Zone.
Does anyone knows how the respawn mechanic works?Duty lost a machine gunner in rostok(little bunker) and it's not respawning,just curious if maybe some stalkers have to die in rostok and then he will respawn or Duty members will not respawn anymore...?
Unique Stalkers along with his squadmates that are placed in key locations like you mentioned don't respawn.
By default, GSC did not enable helmets that can be worn with any armor. By simply enabling that option, it allowed me much more choices. I'm just curious as to why Team Epic never did this, afaik. For example, wearing a helmet with my Exo doubled my armor. That's a great choice to have over a regular Exo.
Can someone tell me how I can change the language of the mod, that is, to put it in Spanish?
You mean psy storms?they still are in the game but i don't know if you can disable them in the options,i think yes just check it out and play with options :)