We trained a neural network to kill...
As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival.
Players have the opportunity to comprehensively develop their characters and their abilities through:
Еasy-to-understand game loop in "Bureau of Contacts" is complicated by a few nuances.
One of them is about the simultaneous enemies.
Previously, we talked about the ghost and the human-like behavior we put into it using generative ii technologies. But ghost is not the only enemy.
Yes, we decided that one enemy in the game is too banal and easy.
That's why there will be two enemies against the player at once - in addition to the ghost itself, the player will be confronted by the location itself.
Location is setting various traps for you, which lower your mental health and cause all sorts of discomfort.
“Mold on the Ceiling” trap causes players to cough, which slightly delays their movement and muffles the potential sounds of a sneaking ghost:
On the example of the "attracting eye" trap you can clearly see how 2 enemies successfully work in tandem:
The eye's job is to shift the player's camera to its side, making it harder for the player to move in the direction the player wants.
The player's slight delay may be enough to be taken advantage of by the ghost as the main enemy.
Sometimes it's boring to just make a devlog video, and this is what you get - a sketch with demonstration of the future Lobby.
Work continues on "Bureau of Contacts", the first game where a neural network is trained to kill. So how exactly does the neural network operate there?
We started our work on “Bureau of Contacts” with small experiments on the possibilities of modern AI technologies, and in the end we trained a neural...
The closer release date (June 2024), the more scary is the game. But, to leave all the scary stuff to the players, our team decided to show the current...
nice!