BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Graphical system features:

  • Supports VESA for hi-res video modes, in 256 colors (up to 1600x1200)
  • Smooth, uncapped page-flipped screen updating
  • 2D Sector-based maps

  • Floor and ceiling texturing
  • Real-time procedural textures
  • Any piece of art can be anything - be it wall, floor, or sprite
  • Transparency on sprites, and walls
  • Sector effectors altering height, lighting, position and shape of the sector it is on when it is called
  • Screen-size changing for slower computers
  • Certain colors on sprites can be remapped to a different color automatically
  • Independent colormaps, allowing fake colored lighting
  • Top-down automap feature
  • Slopes

Audio system features:

  • Alterable playback frequency - 8khz, 11khz, 22khz, and 44khz
  • 32 sound channels
  • Stereo support
  • Adlib (OPL2 FM), General Midi and Gravis Ultrasound support for music

Networking features:

  • Driver-based, any protocol is supported as long as there is a driver written for Build
  • IPX
  • Serial, with null modem cable
  • Modem
  • Synchronized
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WGRealms 2020 contains all of the original gameplay and levels from WGRealms 2.
In addition there is in-game episode selection like Quake containing 4 episodes with a total of 17 levels made by William Gee.
WGRealms 2020 will be a complete game with a ending after all 3 episode are complete, the boss episode opens allowing you to finish your mission.

There are also Quests, inter level exploration, and shops. Every level is connected to a township with shops so you can stock up and return to any level that you have been to before.

Some quests are optional some are not.
Areas can be unlocked by collecting enough keys that are hidden in every level.

In effect, the gameplay is still the same as WGRealms 2 with a much higher level of RPG elements.
Stashed gold has been replaced with crystals, that can only be use to buy stuff in shops.

WGRealms 2020 is a old school retro game using Eduke32 and Duke Nukem 3D as a base.
It is a standalone total conversion of Duke Nukem3D with influences from DooM, Quake, Hexen, Lord of the rings, Unreal, Fighting fantasy gameboos, Labrenth, Dragon age, and more.




Ion Fury Early Access
Ion Fury

Ion Fury Early Access

Ion Fury 9 comments

3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back the famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior...

Shaw's Nightmare Fotom Pak released
Shaw's Nightmare

Shaw's Nightmare Fotom Pak released

Shaw's Nightmare

Shaw's Nightmare's expansion pack, called Fotom Pack has been released. It contains all four episodes plus an extra episode.

BuildGDX - a Blood Sourceport Released
Blood

BuildGDX - a Blood Sourceport Released

Blood 46 comments

Get ready to finally ditch Dosbox, a new way to play Blood on Modern operating systems appeared!

WinShaw released

WinShaw released

News

Well they say better late than never. WinShaw, the official version of Shaw's Nightmare has been released.

Add game Games
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3D Realms (Duke Nukem 3D, ROTT, Prey, Max Payne) is excited to bring back our famous Build engine, which powered Duke Nukem 3D, Blood, Shadow Warrior...

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Powerslave / Exhumed is a Build Engine 2.5D FPS developed by Lobotomy Software. Saturn and PS1 versions exist but they are almost entirely different game...

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Post comment Comments  (0 - 10 of 23)
SuperBlueMan
SuperBlueMan - - 1 comments

Anyone Have the link to Build? (not the 2nd one!)

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nilesa12
nilesa12 - - 4 comments

Hey everyone who loved this engine. I think I'm getting ready to really make something with this engine (from scratch) I was wondering as I can't find any real documentation on it, does anyone know anything better than me?
I know JFbuild is the "unofficial Windows port" that I will be using but I need to know how to setup the environment and a step by step guide would be nice!

PM me with details if you know anything.

Thanks to anyone who still cares :D
I just want to use this engine as a tribute to one of my favorite FPS' Duke Nukem 3D!

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ApornasPlanet
ApornasPlanet - - 4,122 comments

I'm wondering this as well

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szemi
szemi - - 131 comments

I love this engine. :)

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Guest
Guest - - 693,889 comments

Build has been my favorite for so many years until it was dethroned to number 2 by Unreal (deusEx:-). Still, every time I encounter new Build content I can't help but relapse into this gaming addiction. To hell with professional progress.

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Guest
Guest - - 693,889 comments

With ZDooM, GZDooM, Skulltag, and more other new DooM emulators, these things are possible.

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Guest
Guest - - 693,889 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 693,889 comments

Is dis Free....Cannot see a link..or sumthin

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Guest
Guest - - 693,889 comments

If you see link or not - with your goofy language you are a nonsense user anyway

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Valezen
Valezen - - 371 comments

why does build engine and doom engine look alike?

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Guest
Guest - - 693,889 comments

They were created around the same time, and work similarly. The Build engine is more advanced, however, allowing things like slopes and overlapping sectors.

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