In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more.
Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Every new feature and weapon is cautiously balanced, and added in a way that makes sense in the universe of Doom. Many of the features can also be disabled/enabled to provide the best personal experience possible.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!
Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com
Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com
Lock and load, marines! Version 22 Test 3 is here, featuring tons of new goodies.
Public Beta 3 is released, featuring several new improvements, sprites, animations, and Horde Mode.
Almost every gun received a new paint job. Now they are pixel-perfect, and look much more similar to their Vanilla counterparts.
Also now featuring Horde Mode. A still in development but fully playable mode that pits you into an arena against several waves of enemies and a boss battle at the end. Supplies are limited, and new parts of the arena opens as you finish off waves. Sometimes you have extra conditions like fighting alongside friendly marines, using turrets, and vehicles are also planned too.
Currently there are 3 maps avaiable.
What you waiting for? Check the downloads section.
Watch the dev diary bellow to see more details.
The development of version 22 of Brutal Doom has started this month. The aim is to provide at least a good public beta by the end of April/mid of May...
A list of the Top Five Recent FPS Mods (mods that released an update in the last two years) on ModDB!
Gold release is finally here, but the campaign is still going to take some time.
Latest bleeding edge version under development Requires Zandronum 3.1 or more modern to work. Probably any version of GZDoom can run this.
Version 21 Gold. READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.
This is a compilation with rock/metal remixes of doom's original songs composed by many community artists.
This version only features the monsters, and is meant to be used with other weapon mods, so you can play other mods and all have all the gore with full...
This brutalv21.pk3 replacement has been rebuilt, tweaked, sanded, and polished to a mirror-finish over the course of almost four years. Every bug you...
The 11th update is no longer wip and has been released...
me chaquetie con el mod
SANGRE SANGREEE SAAAAAAAANNNNNNGREEEEEEEEE!!!!!!!
Reporting a bug, or to be more precise a game crash. On Doom 2 the level Blood Citadel, that comes after Hellgate, does not load. And instead it gives me error via console command, saying that: "Unable to open map PSmap17". Which means that I can't continue playing. So yeah, fix that!
HARD
What could be the problem?
Do you want to play Project Brutality on your mobile device without lag? Do you want to play multiplayer games with Project Brutality in Zandronum? Until today, it has finally come true! Here is demo video and download link.
https://m.youtube.com/watch?v=W_-KRECCBDQ&pp=ygURcmFtcGFnZSBicnV0YWxpdHk=
https://www.moddb.com/mods/brutal-doom-rampage-brutality
Hi,
I'm experiencing an issue when I try to run Brutal Doom. I have both Doom 1 and 2 WADs in my GzDoom folder and my Brutal Doom pk3 is set to open with GzDoom, but when I run Brutal Doom its just the normal GzDoom window without the option to play brutal Doom.
Please help
Did you ever find a fix for this? Having the same issue, even through the doom launcher I can't get this thing working.
Hi,
I did find what I was doing wrong. So when you open the Brutal Doom (or project brutality) pk3 it should open the GzDoom launcher window. Brutal Doom won’t be in that list. Select either Doom 1 or 2 then it will run Brutal Doom on whichever Doom wad you selected.
Hi, great mod, but I want to report a glitch in V22 Beta Test 3, when Revenants break up after being damaged they count as a new enemy spawn but do not get removed as a kill. So any revenant that splits up will make it impossible to get 100% kills because if it splits up it will now count as 2 separate enemies but will only account for 1 kill.
One other bug is that the switch to on pickup option does not work when it's turned on.