Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy, and multiple playstyles to suit casual or committed gamers. Brunelleschi will always be free to play, and has no barriers between 'paid' content and free content. The unique 'Sovereign' and 'Minister' mechanics of the game will encourage teamwork not previously seen in this type of city-building game. Complex warfare and diplomacy mechanics will create unlimited replayability, as will the hundreds of buildings and dozens of districts.
Whether you are a long-lost player or a new enthusiast of historical civic games, you'll be excited to hear that the source code of Brunelleschi: Age of Architects is is undergoing an all new transformation.
Those of you familiar with the project may recall that the original web code is now over a decade old. We were using Debian 8, PHP 7.0, and a whole stack of other now-outdated software and library versions. This was the state of Brunelleschi when we first ressurected the complete image of the last working server. Like Frankenstein's Monster, we have summoned it from the slab and soon and early signs of life are already evident.
It took a little initial troubleshooting, but we soon got the heartbeat of Old Brune beating again. The time scripts are re-automated. RabbitMQ is queuing and completing time-based tasks. That means buildings are harvesting, construction is completing, and research is generating.
It's Aliiiiiive! Now-ancient giants like Testopia are running again. High-level characters are once again starving to death on a regular basis.
So what's going on with Old Brune's source code? We're dissecting it. We're taking it apart, looking at how it all worked the first time. We're exploring both features and flaws in equal measure. This was, in part, necessary just to get the old beast moving again. A few protocols have changed. A few deeply rooted syntaxes needed to be updated. And now, we're ready to rebuild.
Soon, many of the core features of Brunelleschi will be rewritten in C++, with robust and highly adaptive new code structures that will work just as smoothly with the php and mysql (now mariadb) core.
One of the major changes in Brunelleschi development is the rise of a single programmer, having defeated all other developers in single combat. I kid.
The core development team now consists of the original designer and the Unity developer. Remember the Unity client? That glorious 3D masterpiece of hand-crafted VR-compatible environments? The apprentice genius of original Unity client (me) is now matured and ready to take on 100% of the code functionality.
The new web game will be built with 3D client integration in mind, and I won't be waiting on anyone to make my HTML data calls this time. Oh no! It's C++ and C# all the way!
Like an old building being refitted with new pipes, wiring, and fresh plaster, Brunelleschi: Age of Architects is being rebuilt from the inside, out.
So with renewed energy, we are resurrecting Old Brune, shaking off the cobwebs, and preparing to rebuild the core functions. But for now, test characters are already starting new settlements, getting jobs, and embarking on (still somewhat buggy) digital adventures.
Brun may be a city builder game, but really, it's a game about heroes. Let's swing the camera around to tell the story from a hero's perspective.
Want to cast spells and train a Warlock army? Better break out the books and research some Magic!
What does a hero have to do to become a notorious bastard in the world of Brunellechi?
Heroes in Brunelleschi can choose to rack up fame or infamy, and compete for most famous or most notorious hero of all time.
The second Construction Queue update, now with actual Queues! Select a category from the Construction Overview panel to see constructions in the queue.
This is the first Construction Queue update! Press 'X' in the main map scene to see the active construction projects going on in your current district.
This update includes a major upgrade to the Building UI, incorporating its assets into the new Wood Theme.
This update includes a few bug fixes and the Wood Theme upgrade has been applied to a few more UI elements.
This update adds our new Bonds UI to the Wardrobe and Main Scene. Bonds show Friends, Loves, Enemies, Fealty and Group connections. Everything else can...
Actions have come to the 3D client! This update adds working Actions UI to the Wardrobe and main Map scenes.
Dead?
It was...
But it's back now.
^_^
Will it be like wurm online?
There aren't a lot of similarities to Wurm, beyond the ability to construct individual Settlements. We use a Class based / XP system, and have a much more structured progression than Wurm. As of yet there are no plans to include, for example, terrain deformation/modification in Brune. Our game includes things like Research and Political Systems which aren't present in Wurm.
ok,thanks you for the answer.
Looks great! Tracking
Tracking
哇