The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
This addon adds a new set of animations for AK12 presented in Boomsticks and Sharpsticks
В понедельник модер не бухает, запоминайте.
Лучшие анимации, как всегда.
👍
nice
Yeah
Wow very clean, nice job!
finally ;)
😮
Классные аддоны у тебя, продолжай в том же духе!
👌
I'm using jsrs for shoot sounds but seems like it's incompatible with this mod cause i have no sound on this weapon, i installed recently the mp7 that you made and don't have this issue on my modlist
This is due to the fact that the bas uses its own sounds. You need to edit them yourself.
i see, thanks, i will take a look
I don't play with jsrs, but if it uses the ak12 config, it may cause a conflict...
Im using the ak74(take it from another ak12 bas file, my sound section looks like this at the moment:
snd_shoot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_1, 4.8 ;ak74_shoot
snd_shoot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_2, 4.8
snd_shoot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_3, 4.8
snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1
I've tryed and seems like works nice, thanks for the advice
Which version of Bas are you using?
I'm just looking at the gunshot sounds in the new BaS, they have other paths to the sounds.
In my case only the reload sounds aren't synced properly, using JSRS and BaS and Blindsides and EFT Reposition all patched to work with each other so I have no idea where to start.
Wish I knew my stuff better so I could just override the AK12 sounds with base BaS for the AK12 without messing anything else up, but no luck so far. Not sure if it's even a sound override that'll fix it or if it's the weapon config file to change the timing of the sounds yet. I'll keep up trial and error.
Fixed it thanks to you, much appriciated!
This comment is currently awaiting admin approval, join now to view.
Образец 2016 года это конечно хорошо, но..
Пожалуйста адаптируй свои анимации под Автомат Ак 12 2012 Bas
плиз)
Не ну это перебор🙈😏
hello, will this addon conflict with EFT reposition?
this: Moddb.com
Yep. Because I'm using the original ak12 config
thanks for answering
Dude this is amazing so much better then what I thought when I watched the WIP. A perfect 10/10
I hope you make more animations <3
Thanks:D
10/10 Thanks
yeah:)
Bro, your animations are so sexy. I will put them on a USB stick and shove them up my wiener to have sex with them
This world is so rotten...
I have a problem, with gamma 0.9. Uni_anim_core.script attempt to call field get_jam_ststus.
Can you help me?
You can simply delete the uni_anim_core script or try the following:
Kame_Isaac comment-
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: d:/anomaly\gamedata\scripts\uni_anim_core.script:64: attempt to call field 'get_jam_status' (a nil value)
So here's the fix that I found.
Go to the game file gamedata\script\uni_anim_core.script and find these lines.
local jam_status = arti_jamming.get_jam_status(item:id())
if jam_status == arti_jamming.JamType.FailureToEject then
jam_type = "_jammed"
elseif jam_status == arti_jamming.JamType.DoubleFeed then
jam_type = "_superjammed"
Then you want to replace them with this and remember to save.
local jam_status = arti_jamming.get_jammed(item:id())
if jam_status == 2 then
jam_type = "_jammed"
elseif jam_status == 3 then
jam_type = "_superjammed"
It won't give you a crash anymore but it kinda messes with the jamming visual. Better than nothing I guess.
GREAT MOD BTW!
I tried but without success, I don't only have this problem with your mod, with all the animation mods on weapons that I try to add...
If you have a gamma discord, ask others, because surely people have faced a similar problem.
Nice addon <3
Thanks
Another awesome reanimation. Sweet, nice work dude :D
Thanks
thats it I was waiting for this
🕝
Thanks for the great mod again.
Just 1 question, I have Ammo check enabled in GAMMA, but when I press check ammo key the AK12-M1 won't play any ammo check animation, it only shows ammo count text.
Give me a minute.
Github.com
Try with this
If this works then later I'll just upload the addon along with this
Sorry, it is NOT working
Then download Mags Redux and choose only one item AMMOCHECK
No luck couldn't get it to work~~
GAMMA...
got it working now, just enabled Ammo Check and deleted uni_anim_core from gamedata/scripts.
This comment is currently awaiting admin approval, join now to view.
Good job, I wanted to make this work without BaS (because i mainly prefer to play without it) replacing the crappy vanilla AK-12, and i was at a good point but i can't seem to make the textures load
You won't be able to do this without BaS. Because BaS contains the necessary resources for the correct operation of the addon.
That's why i ported over the resources from BaS into the mod folder (sounds,meshes etc.) and it works just fine, it's just missing the textures
EDIT: nvm i found the right textures and now it's working perfectly, if there are people who want to play with this but they don't use BaS as well, i might upload this standalone AK12 so they can put your animation on top of it... but i know people don't take too kindly of folks who upload other people's work so i'm a bit hesitant
Ой, да не бери в голову. Это проблемы комьюнити Аномали, которое через чур токсичное. Главное укажи автора или загрузи это прямо сюда.