Barbed wire, camouflage net, metal fence shadow fix. New Levels patch, RE:PACK Barbed Wire patch.
Earlier this year i noticed the terrible truth that these things have no shadow. So I fixed it, but it wasn't that simple.
I tested it with Screen Space Shaders, so I don't know how it is on vanilla (just tested, looks good). Also that's looks best on 4096smap.
Comparison:
Before
After
However, due to the fact that the shader type of these textures was changed, their alpha gradient (transparency gradient) disappeared and became unsmoothed(
Possible incompatibilities:
- Mods that replace level files (they contain shader information), although I don’t know such mods.
- Texture packs or other things that replace the textures of this mod.
Graphics mods i use:
Credits:
- Anomaly developers
- New Levels developers
- RE:PACK developers
- Level compiler/decompiler developers
Thanks to gridgt for exe version of lcdc and AMK-Team Forum for helpful information.
Update
29.05.2024: New Levels patch
04.06.2024: RE:PACK Barbed Wire version added
Ohh god this is great!
EDIT:
prop_mask_setka drops shadows and looking sweet.
But mtl_fence_01 & 02 don't?
-neither does barbed wire btw. but that may be intended?
Strange, what level is this?
Instant classic
How did I never notice this before??? Great job!
Is this compatible with the New Levels and Re:Done locations?
Yes. There is the patch for New Locations.
Re:done collection is npc mod, so fully compatible.
how about some comparison images? x)
Какой шейдер для сеток ты поставил?
Именно в файле уровня? aref_v вместо trans_v. А если в игре то моды в описании.
Спасибо, мне нужны были шейдеры на уровне 😎
I got a 4k barbed wire mod that someone just made. They will probably conflict eh?
Re:pack? You can safely put my mod higher. But i can make a patch for this mod as an option, I just don’t understand upscaled textures(
Yes exactly that addon you mentioned is the one I have a patch would be awesome my friend, thank you!
Added, my friend!
Thank you, awesome!