SFML is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of...
Blitwizard is a cross-platform DirectX/OpenGL/Software 2d engine for Lua based on SDL 2, released under the permissive zlib license. It is written in...
Syntensity is an open source platform for 3D multiplayer games that lets everybody both play and mod everything. In other words, you can mod any of the...
Proprietary engine created by Crystal Dynamics for Tomb Raider: Legend. Has been used by several Eidos games since, including Deus Ex: Human Revolution.
A realtime 3D engine for Flash in ActionScript 3.0. Started in 2007 by Alexander Zadorozhny and Rob Bateman. The engine is Open Source under the Apache...
Monkey is a next-generation games programming language that allows you to create apps on multiple platforms with the greatest of ease. Monkey works by...
Leaf-Engine is a simple, fast and small DOS and Linux game engine for boosting game developement.
The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily...
XNI is an implementation of the XNA Framework 4.0 in Objective-C so you can develop for iPhone and iPad with a familiar object-oriented architecture.
Jenesis Engine (JE)was custom made for the The SCND Genesis (SG)game franchise. The games unique structure and gameplay required something built from...
Eternal Tech is a 3D rendering engine based on id Tech 2. It will be available for download and modification for free under the GNU General Public License...
Unnamed Hard Truck game series engine. Created by NSK-Softlab. First version was released in 6th July 1999. Latest version supports dynamic weather changes...
FLARE (Free Libre Action Roleplaying Engine) is a simple game engine built to handle a very specific kind of game: single-player 2D action RPGs. Flare...
Core is an endless universe of games to play and worlds to explore designed by a global community of creators. It’s a radically accessible game construction...
For its own titles, AGEOD created and further develops the Adaptive Game Engine (AGE), a generic platform for turn-based strategy games, that is expandable...
Ego Game Technology Engine (more commonly referred to as Ego Engine or EGO) is a video game engine developed by Codemasters. Ego is a modified version...
Lua for the PlayStation Portable is interpreted with Lua Player. Lua Player is a homebrew application which can run lua scripts and display them on the...
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to...
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely...
FOnline Developers are a young creative group determined to recreate the feeling and gameplay of the games Fallout and Fallout 2, pushing it even further...
Originally created by Volition Inc to run Freespace 2, the FS2_Open engine has been radically improved so that the engine can now compete with modern...
Alamo Game Engine is a game engine developed by Petroglyph, which is used to create the real-time strategy games Star Wars: Empire at War, and Star Wars...
Open source, lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Created by developers, for developers...
The Perfect Dark engine is a modified version of that of GoldenEye 007, and many of the gameplay features are unchanged. For instance, the manual aiming...
2D Fighter Maker was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion...
Engine developed by Bungie Studios, continually updated and used in all first-person shooter Halo games.
Cross platform simple 3D game engine based on OpenGL library using PhysX and Shader Model 2.0.
GREED Tech MIT is a real-time game editor based on the popular OpenSource Torque3D MIT Version. The purpose of GREED, is to create a modern FPS Engine...
An extensively updated version of HPL1 engine. Uses industry standard technologies such as OpenGL, OpenAL and Newton Game Dynamics.