After two weeks of voting and judging, the two concept art competition winners have been selected.
A look back at a mod that did not make it (including concept images) and the mistakes made which all developers can learn from.
The only thing worse than a mod failing to release, is seeing all the hard work and assets go to waste. Let hope others follow this example.
"Release early & often" - we've heard it before but why does it so often fail? Why do players try an early release & never come back? A tutorial...
Dim the lights, strap into your seat and enter a world of PARANOIA, the hotly anticipated HL1 horror mod.
It's time to stop gaming for a minute & nominate the best indie creations of 2007 as we begin PHASE 1 of the elusive 2007 Mod of the Year Awards.
A major update to one of the original ground-breaking mods for Half-Life 2 has been released today.
A peek into the world of action/adventure mods - without guns.
Because the 2007 Mod of the Year awards will be starting in a weeks time.
You yelled, we listened. Mod watch is back and better than ever. Read on if you want to start watching you fav mods, games and engines.
Our site manager jacksonj04 answers some of the questions posed by Mod DB v4.
The Art Institute Online & Alienware challenges you to bring forth your single most striking, awe inspiring and breathtaking original game art. So bring...
Out with the old and in with the new. v3 is still working in the background, but its time to understand what v4 is all about and what is still to come!
Hello, and welcome to the new version of Mod DB - v4. A lot of things have changed from the old version, so here's our crash-course to what's new, moved...
We'd like to think we are perfect, but unfortunately v4 is a complex piece of machinery err site... and there are issues and features missing. Here is...