Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

Report RSS A Call To Arms News and Change Log

Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited about this update. This is the largest update we have had since the 1.0/1.1 release back in 2011. Our 1.3 update was our first update in a long time but it was small and we acknowledge that. We know 1.4 has been about a year in the works but the amount of content that is in this release is HUGE!

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Hello everyone, we promised you a change log for our upcoming 1.4 released "A Call To Arms" for May 4th. As we promised here it is. We are extrmely excited about this update. This is the largest update we have had since the 1.0/1.1 release back in 2011. Our 1.3 update was our first update in a long time but it was small and we acknowledge that. We know 1.4 has been about a year in the works but the amount of content that is in this release is HUGE! 2 New GC's, 7 New Planetary Systems, 12 Completely New Units, 2 New Stuctures, 8 Structure replacement, 15 Complete Map Repalcements and Overhauls, 10 Unit Model/Texture Replacements. The list goes on, and this is just the tip of the iceberg. We will be pushing 1.4 out in the next several days. We dont have a specific date yet, but it will be shortly and we will keep you all posted. This change log may not be final and may change slightly by the time we release 1.4.

1.4: A Call To Arms Change Log


  • New
    • New Mod Launcher System
    • New Galactic and Tactical GUI, Build Bar
    • New Galactic Conquest "Carnage"
    • New Galactic "Fortunes Reversed"
    • Centerpoint Station added as Space system
    • Lehon added as a new Planet (New Land and Space Maps)
    • Teth added as a new planet (New Land and Space Maps)
    • Vulpter added as a new planet (New Land and Space Maps)
    • Chandrila added a new planet (New Land and Space Maps)
    • Mimban added a new planet (New Land and Space Maps)
      • Mimban Resistance indigenous unit added
    • Etti 4 added a new planet (New Land and Space Maps)
      • CSA added as a neutral faction occupying Etti 4 and Bonadan
      • Invincible-Class Dreadnaught added to CSA
      • Etti Cruiser added to CSA
      • Mankvim 814 added to CSA
      • Warpod Pinnace added to CSA
      • Espo Infantry added to CSA
    • Mar Tuuk added as CIS hero with a new Lucrehulk Droid Control Ship
    • New Radar/Sensor Turret added to Space Build Pads
    • New Heavy Turbolaser Turret added to Space Build Pads
    • CIS Militia unit added
    • Republic Militia unit added
    • Heavy Stap unit added
    • Clone Personal Walker unit added
    • Lance Walker Unit Added
    • WLO Light Speeder Tank Added
    • New Asteroid models added.
    • New Tropical Bird Indigenous Models added
    • 68 New Prop models added
    • German language voice pack added
    • 60 new music tracks
    • New Battle Entry Announcements for CIS
    • New Space and Land Audio for B1 Droids/Ship Crews
    • Unit Announcements for the Republic


  • Changes
    • Ryloth land map redone and replaced.
    • Abandoned Factory added to Yavin, Fondor, Korriban, Rendilli, Ord Mantell
    • Land Maps Updated with new Props, new Skydomes, or nature, and time of day variants
      • Fondor
      • Atzerri
      • Mandalore
      • Minntooine
      • Boz Pity
      • Alderaan
      • Kashyyyk
      • Bakura
      • Korriban
      • Ord Mantell
      • Rendilli
      • Yavin
      • Dantooine

  • New space maps for the following
    • Bonadan
    • Hoth
    • Manaan
    • Trandosha
    • Thyferra
    • Malastare
    • Polis Massa
    • Wayland
    • Bakura
    • Ilum
    • Sullust
    • Antar
    • Utapau
    • Cato Neimodia
  • Republic build pad Anti-Infantry Turret replaced with new model/design
  • Republic build pad Anti-Vehicle Turret replaced with new model/design
  • Republic build pad Anti-Aircraft Turret replaced with new model/design
  • Space build pad/satellite replaced with new model/new design.
  • Space build pad Laser Turret replaced with new model/design.
  • Space build pad Missile Turret replaced with new model/design.
  • Space build pad Repair Turret replaced with new model/design.
  • Abandoned Vehicle replaced with new model/new design.
    • Lance Walker added to replace the old pod walker
    • WLO Light Tank added to replace Swamp Speeder
  • CIS hero icons replaced
  • Republic hero icons replaced
  • Fighters with Astromechs (V-wing, ARC-170, Y-wings) now have a passive heal.
  • Providence Model and Texture replaced
    • New texture for Invisible Hand
  • Dreadnaught texture replaced
  • Sith Adept icon and texture replaced
  • Z95 asset replaced and is now available as a buildable unit for the Republic.
  • Acclamator Model, Texture and Icon replaced
  • ARC170 model and texture replaced.
  • Snailtank model and texture replaced
  • AT-RT model and texture replaced
  • BARCmodel and texture replaced
  • Droid Factory model, texture, and icon replaced
  • Replacement of Vultures on Bulwark with Mankvim 814
  • Updated LAAT/C Model with new AT-TE
  • terrain shaders replaced
  • model shaders replaced
  • More replacement of particles
  • Trade Route system updated and altered
  • Hyperspace Fleet travel distance reduced significantly
  • GC income matrix updated
  • Planetary Pop value matrix updated
  • B1 completion sfx updated
  • lucrehulk critical damage alarm sfx updated
  • Replaced many Grievous SFX lines
  • Replaced many Republic Battle Entry SFX
  • Vehicle Build Bar Locations altered.
  • Mod Asset Usage Permissions altered


  • Fixes
    • Conqueror AA turrets are fixed.
    • Conqueror is now available from heavy factory, not droid works.
    • All medium and heavy land units have been moved to the second row of the build bar.
    • Acclamator point-defense systems fixed.
    • Rothana destroyer is now available from a level 4 station instead of a level 1
    • Space Casino is now available at a level 2 station, not a level 4.
    • Pammant now starts as a CIS Planet
    • Binary Load Lifter Prop Shadow mesh fixed.
    • Mining facilities can now be built on Christophsis.
    • Triad of Evil’s trade routes updated.
    • Removed excess Audio Emitters on Ord Mantell
    • Rhen Var Terrain type fixed.
    • Added missing Siege Mortar Charge-up Sound
    • Fixed missing space props on Pammant
    • Fixed Broken Christophsis Trade Route that was causing stability issues
    • AI now builds a better mix of vehicles including heavy units
    • Fixed several missing broken tags/calls for SFX
    • Fixed Uncapturable Landing zone on Christophsis
    • P1 Clone Issue on FOTJ - P1 Clones are now replaced with P2 Clones


  • Balance Changes
    • Medical and Repair droids now have a build limit of 6
    • AT-TE Ball Turrets were added and primary Mass Driver damage increased
    • Rothana Destroyer build limit in skirmish decreased to 1
    • Rothana Destroyer Starbase level changed from 1 to 4
    • ISD build limit in skirmish decreased to 1.
    • Damage Dealt by AT-TE Mass Driver increased
    • Building Destruction Survivors doubled
    • MTT Spawns Destruction Survivors when destroyed
    • Republic Barracks Spawns 4 Clonetrooper Squads (Increased from 2)
    • Republic Barracks Spawns 6 BARC Speeders (Increased from 4)
    • CIS Droidworks Spawns 6 B1 Squads (Increased from 2)
    • CIS Droidworks Spawns 4 B2 Squads (Increased from 2)
    • CIS Droidworks also Spawns Droidekas
    • Republic Light Factory also Spawns AT-PT’s
    • CIS Light Factory Spawns 6 AAT’s (Increased from 4)
    • CIS Light Factory also Spawns HAG’s
    • Republic Heavy Vehicle Factory also Spawns AT-TE’s
    • Republic Heavy Vehicle Factory also Spawns AV-7’s
    • CIS Heavy Vehicle Factory Spawns 4 Snailtanks (Increased from 2)
    • CIS Heavy Vehicle Factory also Spawns Hailfire Tanks
    • CIS Heavy Vehicle Factory also Spawns OG-9’s
    • ARC Facility now Spawns 4 ARC Squads (Increased from 1)
    • Farm Option added to Felucia

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Post comment Comments
GeneralTantor
GeneralTantor - - 637 comments

Wow that is a lot! Very exciting indeed!

Reply Good karma Bad karma+3 votes
Maxyms
Maxyms - - 511 comments

That's a really nice update ! Can't wait to see the future of the mod.

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A_New_World_Record
A_New_World_Record - - 98 comments

based

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SupersebaGT
SupersebaGT - - 234 comments

I suppose that the possibility for troops to shoot while walking was added and that all these changes are only for the steam version, right?

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z3r0x Author
z3r0x - - 1,381 comments

No that was not added in. We are not sure if we will be adding it in due to a myriad of reasons. Yes, all of these changes are for the Steam Version.

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Guest
Guest - - 693,920 comments

Were is the download link??

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z3r0x Author
z3r0x - - 1,381 comments

Its not out yet. The update should be out on the 11th or 12th. Possibly a day sooner.

Reply Good karma+1 vote
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